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-rw-r--r--src/Math.c1449
1 files changed, 1449 insertions, 0 deletions
diff --git a/src/Math.c b/src/Math.c
new file mode 100644
index 0000000..58ebcd3
--- /dev/null
+++ b/src/Math.c
@@ -0,0 +1,1449 @@
+#include <BH/Math.h>
+#include <math.h>
+#include <string.h>
+
+
+void BH_Vec4fAdd(const float *a,
+ const float *b,
+ float *out)
+{
+ out[0] = a[0] + b[0];
+ out[1] = a[1] + b[1];
+ out[2] = a[2] + b[2];
+ out[3] = a[3] + b[3];
+}
+
+
+void BH_Vec4fSub(const float *a,
+ const float *b,
+ float *out)
+{
+ out[0] = a[0] - b[0];
+ out[1] = a[1] - b[1];
+ out[2] = a[2] - b[2];
+ out[3] = a[3] - b[3];
+}
+
+
+void BH_Vec4fMul(const float *a,
+ const float *b,
+ float *out)
+{
+ out[0] = a[0] * b[0];
+ out[1] = a[1] * b[1];
+ out[2] = a[2] * b[2];
+ out[3] = a[3] * b[3];
+}
+
+
+void BH_Vec4fScale(const float *a,
+ const float b,
+ float *out)
+{
+ out[0] = a[0] * b;
+ out[1] = a[1] * b;
+ out[2] = a[2] * b;
+ out[3] = a[3] * b;
+}
+
+
+void BH_Vec4fMulAdd(const float *a,
+ const float *b,
+ const float *c,
+ float *out)
+{
+ out[0] = a[0] * b[0] + c[0];
+ out[1] = a[1] * b[1] + c[1];
+ out[2] = a[2] * b[2] + c[2];
+ out[3] = a[3] * b[3] + c[3];
+}
+
+
+void BH_Vec4fNegate(const float *in,
+ float *out)
+{
+ out[0] = -in[0];
+ out[1] = -in[1];
+ out[2] = -in[2];
+ out[3] = -in[3];
+}
+
+
+float BH_Vec4fDot(const float *a,
+ const float *b)
+{
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
+}
+
+
+float BH_Vec4fLength(const float *in)
+{
+ return sqrt(BH_Vec4fDot(in, in));
+}
+
+
+void BH_Vec4fNormal(const float *in,
+ float *out)
+{
+ BH_Vec4fScale(in, 1.0f / BH_Vec4fLength(in), out);
+}
+
+
+void BH_Vec4fMin(const float *a,
+ const float *b,
+ float *out)
+{
+ if (a[0] < b[0]) out[0] = a[0]; else out[0] = b[0];
+ if (a[1] < b[1]) out[1] = a[1]; else out[1] = b[1];
+ if (a[2] < b[2]) out[2] = a[2]; else out[2] = b[2];
+ if (a[3] < b[3]) out[3] = a[3]; else out[3] = b[3];
+}
+
+
+void BH_Vec4fMax(const float *a,
+ const float *b,
+ float *out)
+{
+ if (a[0] > b[0]) out[0] = a[0]; else out[0] = b[0];
+ if (a[1] > b[1]) out[1] = a[1]; else out[1] = b[1];
+ if (a[2] > b[2]) out[2] = a[2]; else out[2] = b[2];
+ if (a[3] > b[3]) out[3] = a[3]; else out[3] = b[3];
+}
+
+
+void BH_Vec4fLerp(const float *a,
+ const float *b,
+ float t,
+ float *out)
+{
+ float tmp[4];
+
+ BH_Vec4fSub(b, a, tmp);
+ BH_Vec4fScale(tmp, t, tmp);
+ BH_Vec4fAdd(a, tmp, out);
+}
+
+
+void BH_Vec3fAdd(const float *a,
+ const float *b,
+ float *out)
+{
+ out[0] = a[0] + b[0];
+ out[1] = a[1] + b[1];
+ out[2] = a[2] + b[2];
+}
+
+
+void BH_Vec3fSub(const float *a,
+ const float *b,
+ float *out)
+{
+ out[0] = a[0] - b[0];
+ out[1] = a[1] - b[1];
+ out[2] = a[2] - b[2];
+}
+
+
+void BH_Vec3fMul(const float *a,
+ const float *b,
+ float *out)
+{
+ out[0] = a[0] * b[0];
+ out[1] = a[1] * b[1];
+ out[2] = a[2] * b[2];
+}
+
+
+void BH_Vec3fScale(const float *a,
+ const float b,
+ float *out)
+{
+ out[0] = a[0] * b;
+ out[1] = a[1] * b;
+ out[2] = a[2] * b;
+}
+
+
+void BH_Vec3fMulAdd(const float *a,
+ const float *b,
+ const float *c,
+ float *out)
+{
+ out[0] = a[0] * b[0] + c[0];
+ out[1] = a[1] * b[1] + c[1];
+ out[2] = a[2] * b[2] + c[2];
+}
+
+
+void BH_Vec3fNegate(const float *in,
+ float *out)
+{
+ out[0] = -in[0];
+ out[1] = -in[1];
+ out[2] = -in[2];
+}
+
+
+float BH_Vec3fDot(const float *a,
+ const float *b)
+{
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
+}
+
+
+void BH_Vec3fCross(const float *a,
+ const float *b,
+ float *out)
+{
+ float tmp[3];
+
+ tmp[0] = a[1] * b[2] - a[2] * b[1];
+ tmp[1] = a[2] * b[0] - a[0] * b[2];
+ tmp[2] = a[0] * b[1] - a[1] * b[0];
+ memcpy(out, tmp, sizeof(tmp));
+}
+
+
+float BH_Vec3fLength(const float *in)
+{
+ return sqrt(BH_Vec3fDot(in, in));
+}
+
+
+void BH_Vec3fNormal(const float *in,
+ float *out)
+{
+ BH_Vec3fScale(in, 1.0f / BH_Vec3fLength(in), out);
+}
+
+
+void BH_Vec3fMin(const float *a,
+ const float *b,
+ float *out)
+{
+ if (a[0] < b[0]) out[0] = a[0]; else out[0] = b[0];
+ if (a[1] < b[1]) out[1] = a[1]; else out[1] = b[1];
+ if (a[2] < b[2]) out[2] = a[2]; else out[2] = b[2];
+}
+
+
+void BH_Vec3fMax(const float *a,
+ const float *b,
+ float *out)
+{
+ if (a[0] > b[0]) out[0] = a[0]; else out[0] = b[0];
+ if (a[1] > b[1]) out[1] = a[1]; else out[1] = b[1];
+ if (a[2] > b[2]) out[2] = a[2]; else out[2] = b[2];
+}
+
+
+void BH_Vec3fLerp(const float *a,
+ const float *b,
+ float t,
+ float *out)
+{
+ float tmp[3];
+
+ BH_Vec3fSub(b, a, tmp);
+ BH_Vec3fScale(tmp, t, tmp);
+ BH_Vec3fAdd(a, tmp, out);
+}
+
+
+void BH_Vec2fAdd(const float *a,
+ const float *b,
+ float *out)
+{
+ out[0] = a[0] + b[0];
+ out[1] = a[1] + b[1];
+}
+
+
+void BH_Vec2fSub(const float *a,
+ const float *b,
+ float *out)
+{
+ out[0] = a[0] - b[0];
+ out[1] = a[1] - b[1];
+}
+
+
+void BH_Vec2fMul(const float *a,
+ const float *b,
+ float *out)
+{
+ out[0] = a[0] * b[0];
+ out[1] = a[1] * b[1];
+}
+
+
+void BH_Vec2fScale(const float *a,
+ const float b,
+ float *out)
+{
+ out[0] = a[0] * b;
+ out[1] = a[1] * b;
+}
+
+
+void BH_Vec2fMulAdd(const float *a,
+ const float *b,
+ const float *c,
+ float *out)
+{
+ out[0] = a[0] * b[0] + c[0];
+ out[1] = a[1] * b[1] + c[1];
+}
+
+
+void BH_Vec2fNegate(const float *in,
+ float *out)
+{
+ out[0] = -in[0];
+ out[1] = -in[1];
+}
+
+
+float BH_Vec2fDot(const float *a,
+ const float *b)
+{
+ return a[0] * b[0] + a[1] * b[1];
+}
+
+
+float BH_Vec2fCross(const float *a,
+ const float *b)
+{
+ return a[0] * b[1] - a[1] * b[0];
+}
+
+
+float BH_Vec2fLength(const float *in)
+{
+ return sqrt(BH_Vec2fDot(in, in));
+}
+
+
+void BH_Vec2fNormal(const float *in,
+ float *out)
+{
+ BH_Vec2fScale(in, 1.0f / BH_Vec2fLength(in), out);
+}
+
+
+void BH_Vec2fMin(const float *a,
+ const float *b,
+ float *out)
+{
+ if (a[0] < b[0]) out[0] = a[0]; else out[0] = b[0];
+ if (a[1] < b[1]) out[1] = a[1]; else out[1] = b[1];
+}
+
+
+void BH_Vec2fMax(const float *a,
+ const float *b,
+ float *out)
+{
+ if (a[0] > b[0]) out[0] = a[0]; else out[0] = b[0];
+ if (a[1] > b[1]) out[1] = a[1]; else out[1] = b[1];
+}
+
+
+void BH_Vec2fLerp(const float *a,
+ const float *b,
+ float t,
+ float *out)
+{
+ float tmp[2];
+
+ BH_Vec2fSub(b, a, tmp);
+ BH_Vec2fScale(tmp, t, tmp);
+ BH_Vec2fAdd(a, tmp, out);
+}
+
+
+void BH_Vec4iAdd(const int *a,
+ const int *b,
+ int *out)
+{
+ out[0] = a[0] + b[0];
+ out[1] = a[1] + b[1];
+ out[2] = a[2] + b[2];
+ out[3] = a[3] + b[3];
+}
+
+
+void BH_Vec4iSub(const int *a,
+ const int *b,
+ int *out)
+{
+ out[0] = a[0] - b[0];
+ out[1] = a[1] - b[1];
+ out[2] = a[2] - b[2];
+ out[3] = a[3] - b[3];
+}
+
+
+void BH_Vec4iMul(const int *a,
+ const int *b,
+ int *out)
+{
+ out[0] = a[0] * b[0];
+ out[1] = a[1] * b[1];
+ out[2] = a[2] * b[2];
+ out[3] = a[3] * b[3];
+}
+
+
+void BH_Vec4iScale(const int *a,
+ int b,
+ int *out)
+{
+ out[0] = a[0] * b;
+ out[1] = a[1] * b;
+ out[2] = a[2] * b;
+ out[3] = a[3] * b;
+}
+
+
+void BH_Vec4iMulAdd(const int *a,
+ const int *b,
+ const int *c,
+ int *out)
+{
+ out[0] = a[0] * b[0] + c[0];
+ out[1] = a[1] * b[1] + c[1];
+ out[2] = a[2] * b[2] + c[2];
+ out[3] = a[3] * b[3] + c[3];
+}
+
+
+void BH_Vec4iNegate(const int *in,
+ int *out)
+{
+ out[0] = -in[0];
+ out[1] = -in[1];
+ out[2] = -in[2];
+ out[3] = -in[3];
+}
+
+
+void BH_Vec4iMin(const int *a,
+ const int *b,
+ int *out)
+{
+ if (a[0] < b[0]) out[0] = a[0]; else out[0] = b[0];
+ if (a[1] < b[1]) out[1] = a[1]; else out[1] = b[1];
+ if (a[2] < b[2]) out[2] = a[2]; else out[2] = b[2];
+ if (a[3] < b[3]) out[3] = a[3]; else out[3] = b[3];
+}
+
+
+void BH_Vec4iMax(const int *a,
+ const int *b,
+ int *out)
+{
+ if (a[0] > b[0]) out[0] = a[0]; else out[0] = b[0];
+ if (a[1] > b[1]) out[1] = a[1]; else out[1] = b[1];
+ if (a[2] > b[2]) out[2] = a[2]; else out[2] = b[2];
+ if (a[3] > b[3]) out[3] = a[3]; else out[3] = b[3];
+}
+
+
+void BH_Vec3iAdd(const int *a,
+ const int *b,
+ int *out)
+{
+ out[0] = a[0] + b[0];
+ out[1] = a[1] + b[1];
+ out[2] = a[2] + b[2];
+}
+
+
+void BH_Vec3iSub(const int *a,
+ const int *b,
+ int *out)
+{
+ out[0] = a[0] - b[0];
+ out[1] = a[1] - b[1];
+ out[2] = a[2] - b[2];
+}
+
+
+void BH_Vec3iMul(const int *a,
+ const int *b,
+ int *out)
+{
+ out[0] = a[0] * b[0];
+ out[1] = a[1] * b[1];
+ out[2] = a[2] * b[2];
+}
+
+
+void BH_Vec3iScale(const int *a,
+ int b,
+ int *out)
+{
+ out[0] = a[0] * b;
+ out[1] = a[1] * b;
+ out[2] = a[2] * b;
+}
+
+
+void BH_Vec3iMulAdd(const int *a,
+ const int *b,
+ const int *c,
+ int *out)
+{
+ out[0] = a[0] * b[0] + c[0];
+ out[1] = a[1] * b[1] + c[1];
+ out[2] = a[2] * b[2] + c[2];
+}
+
+
+void BH_Vec3iNegate(const int *in,
+ int *out)
+{
+ out[0] = -in[0];
+ out[1] = -in[1];
+ out[2] = -in[2];
+}
+
+
+void BH_Vec3iMin(const int *a,
+ const int *b,
+ int *out)
+{
+ if (a[0] < b[0]) out[0] = a[0]; else out[0] = b[0];
+ if (a[1] < b[1]) out[1] = a[1]; else out[1] = b[1];
+ if (a[2] < b[2]) out[2] = a[2]; else out[2] = b[2];
+}
+
+
+void BH_Vec3iMax(const int *a,
+ const int *b,
+ int *out)
+{
+ if (a[0] > b[0]) out[0] = a[0]; else out[0] = b[0];
+ if (a[1] > b[1]) out[1] = a[1]; else out[1] = b[1];
+ if (a[2] > b[2]) out[2] = a[2]; else out[2] = b[2];
+}
+
+
+void BH_Vec2iAdd(const int *a,
+ const int *b,
+ int *out)
+{
+ out[0] = a[0] + b[0];
+ out[1] = a[1] + b[1];
+}
+
+
+void BH_Vec2iSub(const int *a,
+ const int *b,
+ int *out)
+{
+ out[0] = a[0] - b[0];
+ out[1] = a[1] - b[1];
+}
+
+
+void BH_Vec2iMul(const int *a,
+ const int *b,
+ int *out)
+{
+ out[0] = a[0] * b[0];
+ out[1] = a[1] * b[1];
+}
+
+
+void BH_Vec2iScale(const int *a,
+ int b,
+ int *out)
+{
+ out[0] = a[0] * b;
+ out[1] = a[1] * b;
+}
+
+
+void BH_Vec2iMulAdd(const int *a,
+ const int *b,
+ const int *c,
+ int *out)
+{
+ out[0] = a[0] * b[0] + c[0];
+ out[1] = a[1] * b[1] + c[1];
+}
+
+
+void BH_Vec2iNegate(const int *in,
+ int *out)
+{
+ out[0] = -in[0];
+ out[1] = -in[1];
+}
+
+
+void BH_Vec2iMin(const int *a,
+ const int *b,
+ int *out)
+{
+ if (a[0] < b[0]) out[0] = a[0]; else out[0] = b[0];
+ if (a[1] < b[1]) out[1] = a[1]; else out[1] = b[1];
+}
+
+
+void BH_Vec2iMax(const int *a,
+ const int *b,
+ int *out)
+{
+ if (a[0] > b[0]) out[0] = a[0]; else out[0] = b[0];
+ if (a[1] > b[1]) out[1] = a[1]; else out[1] = b[1];
+}
+
+
+void BH_Quat4fIdentity(float *out)
+{
+ static const float ident[4] = {0.0f, 0.0f, 0.0f, 1.0f};
+ memcpy(out, ident, sizeof(ident));
+}
+
+
+void BH_Quat4fConjugate(const float *in,
+ float *out)
+{
+ out[0] = -in[0];
+ out[1] = -in[1];
+ out[2] = -in[2];
+ out[3] = in[3];
+}
+
+
+void BH_Quat4fInverse(const float *in,
+ float *out)
+{
+ float dot;
+
+ dot = BH_Vec4fDot(in, in);
+ BH_Quat4fConjugate(in, out);
+ BH_Quat4fScale(out, 1.0f / dot, out);
+}
+
+
+void BH_Quat4fMul(const float *a,
+ const float *b,
+ float *out)
+{
+ float tmp1[4], tmp2[4], tmp3[4];
+ float w;
+
+ w = a[3] * b[3] - BH_Vec3fDot(a, b);
+ BH_Vec4fScale(a, b[3], tmp1);
+ BH_Vec4fScale(b, a[3], tmp2);
+ BH_Vec3fCross(a, b, tmp3);
+ BH_Vec4fAdd(tmp1, tmp2, out);
+ BH_Vec4fAdd(tmp3, out, out);
+ out[3] = w;
+}
+
+
+void BH_Quat4fSlerp(const float *a,
+ const float *b,
+ float t,
+ float *out)
+{
+ float angle, denom;
+ float from[4], to[4];
+
+ angle = acos(BH_Vec4fDot(a, b));
+ if (angle == 0.0f)
+ {
+ BH_Vec4fLerp(a, b, t, out);
+ return;
+ }
+
+ denom = 1.0f / sin(angle);
+ BH_Vec4fScale(a, sin((1 - t) * angle) * denom, from);
+ BH_Vec4fScale(b, sin(t * angle) * denom, to);
+ BH_Vec4fAdd(from, to, out);
+}
+
+
+void BH_Quat4fFromEuler(float roll,
+ float pitch,
+ float yaw,
+ float *out)
+{
+ float cr, cp, cy, sr, sp, sy;
+
+ cr = cos(roll / 2.0f);
+ cp = cos(pitch / 2.0f);
+ cy = cos(yaw / 2.0f);
+ sr = sin(roll / 2.0f);
+ sp = sin(pitch / 2.0f);
+ sy = sin(yaw / 2.0f);
+
+ out[0] = sr * cp * cy - cr * sp * sy;
+ out[1] = cr * sp * cy + sr * cp * sy;
+ out[2] = cr * cp * sy - sr * sp * cy;
+ out[3] = cr * cp * cy + sr * sp * sy;
+}
+
+
+void BH_Quat4fFromAxis(const float *axis,
+ float angle,
+ float *out)
+{
+ float c, s;
+
+ c = cos(angle / 2.0f);
+ s = sin(angle / 2.0f);
+
+ out[0] = axis[0] * s;
+ out[1] = axis[1] * s;
+ out[2] = axis[2] * s;
+ out[3] = c;
+}
+
+
+void BH_Quat4fToEuler(const float *in,
+ float *roll,
+ float *pitch,
+ float *yaw)
+{
+ float ww, xw, yw, zw, xx, xy, xz, yy, yz, zz, angle;
+
+ xx = in[0] * in[0];
+ xy = in[0] * in[1];
+ xz = in[0] * in[2];
+ xw = in[0] * in[3];
+ yy = in[1] * in[1];
+ yz = in[1] * in[2];
+ yw = in[1] * in[3];
+ zz = in[2] * in[2];
+ zw = in[2] * in[3];
+ ww = in[3] * in[3];
+
+ angle = 2.0f * (yw - xz);
+ if (angle > 1.0f)
+ angle = 1.0f;
+ if (angle < -1.0f)
+ angle = -1.0f;
+
+ *pitch = asin(angle);
+
+ if (*pitch == (M_PI / 2.0f))
+ {
+ *roll = 0.0f;
+ *yaw = -2.0f * atan2(in[0], in[3]);
+ }
+ else if (*pitch == (M_PI / -2.0f))
+ {
+ *roll = 0.0f;
+ *yaw = 2.0f * atan2(in[0], in[3]);
+ }
+ else
+ {
+ *roll = atan2(2.0f * (xw + yz), ww - xx - yy + zz);
+ *yaw = atan2(2.0f * (zw + xy), ww + xx - yy - zz);
+ }
+}
+
+
+void BH_Quat4fToAxis(const float *in,
+ float *axis,
+ float *angle)
+{
+ *angle = 2.0f * acos(in[3]);
+
+ if (*angle == 0.0f)
+ {
+ axis[0] = 1.0f;
+ axis[1] = 0.0f;
+ axis[2] = 0.0f;
+ }
+ else
+ {
+ float tmp;
+
+ tmp = sqrt(1.0f - in[3] * in[3]);
+ axis[0] = in[0] / tmp;
+ axis[1] = in[1] / tmp;
+ axis[2] = in[2] / tmp;
+ }
+}
+
+
+void BH_Quat4fToMat4f(const float *in,
+ float *out)
+{
+ float xx, xy, xz, xw, yy, yz, yw, zz, zw;
+
+ xx = in[0] * in[0];
+ xy = in[0] * in[1];
+ xz = in[0] * in[2];
+ xw = in[0] * in[3];
+ yy = in[1] * in[1];
+ yz = in[1] * in[2];
+ yw = in[1] * in[3];
+ zz = in[2] * in[2];
+ zw = in[2] * in[3];
+
+ BH_Mat4fIdentity(out);
+ out[0] = 1.0f - 2.0f * (yy + zz);
+ out[1] = 2.0f * (xy + zw);
+ out[2] = 2.0f * (xz - yw);
+ out[4] = 2.0f * (xy - zw);
+ out[5] = 1.0f - 2.0f * (xx + zz);
+ out[6] = 2.0f * (yz + xw);
+ out[8] = 2.0f * (xz + yw);
+ out[9] = 2.0f * (yz - xw);
+ out[10] = 1.0f - 2.0f * (xx + yy);
+}
+
+
+void BH_Mat4fIdentity(float *out)
+{
+ const float ident[16] =
+ {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ };
+
+ memcpy(out, ident, sizeof(ident));
+}
+
+
+void BH_Mat4fAdd(const float *a,
+ const float *b,
+ float *out)
+{
+ BH_Vec4fAdd(&a[0], &b[0], &out[0]);
+ BH_Vec4fAdd(&a[4], &b[4], &out[4]);
+ BH_Vec4fAdd(&a[8], &b[8], &out[8]);
+ BH_Vec4fAdd(&a[12], &b[12], &out[12]);
+}
+
+
+void BH_Mat4fSub(const float *a,
+ const float *b,
+ float *out)
+{
+ BH_Vec4fSub(&a[0], &b[0], &out[0]);
+ BH_Vec4fSub(&a[4], &b[4], &out[4]);
+ BH_Vec4fSub(&a[8], &b[8], &out[8]);
+ BH_Vec4fSub(&a[12], &b[12], &out[12]);
+}
+
+
+void BH_Mat4fMul(const float *a,
+ const float *b,
+ float *out)
+{
+ float tmp[16], row[4];
+
+ row[0] = row[1] = row[2] = row[3] = b[0]; BH_Vec4fMul(&a[0], row, &tmp[0]);
+ row[0] = row[1] = row[2] = row[3] = b[1]; BH_Vec4fMulAdd(&a[4], row, &tmp[0], &tmp[0]);
+ row[0] = row[1] = row[2] = row[3] = b[2]; BH_Vec4fMulAdd(&a[8], row, &tmp[0], &tmp[0]);
+ row[0] = row[1] = row[2] = row[3] = b[3]; BH_Vec4fMulAdd(&a[12], row, &tmp[0], &tmp[0]);
+
+ row[0] = row[1] = row[2] = row[3] = b[4]; BH_Vec4fMul(&a[0], row, &tmp[4]);
+ row[0] = row[1] = row[2] = row[3] = b[5]; BH_Vec4fMulAdd(&a[4], row, &tmp[4], &tmp[4]);
+ row[0] = row[1] = row[2] = row[3] = b[6]; BH_Vec4fMulAdd(&a[8], row, &tmp[4], &tmp[4]);
+ row[0] = row[1] = row[2] = row[3] = b[7]; BH_Vec4fMulAdd(&a[12], row, &tmp[4], &tmp[4]);
+
+ row[0] = row[1] = row[2] = row[3] = b[8]; BH_Vec4fMul(&a[0], row, &tmp[8]);
+ row[0] = row[1] = row[2] = row[3] = b[9]; BH_Vec4fMulAdd(&a[4], row, &tmp[8], &tmp[8]);
+ row[0] = row[1] = row[2] = row[3] = b[10]; BH_Vec4fMulAdd(&a[8], row, &tmp[8], &tmp[8]);
+ row[0] = row[1] = row[2] = row[3] = b[11]; BH_Vec4fMulAdd(&a[12], row, &tmp[8], &tmp[8]);
+
+ row[0] = row[1] = row[2] = row[3] = b[12]; BH_Vec4fMul(&a[0], row, &tmp[12]);
+ row[0] = row[1] = row[2] = row[3] = b[13]; BH_Vec4fMulAdd(&a[4], row, &tmp[12], &tmp[12]);
+ row[0] = row[1] = row[2] = row[3] = b[14]; BH_Vec4fMulAdd(&a[8], row, &tmp[12], &tmp[12]);
+ row[0] = row[1] = row[2] = row[3] = b[15]; BH_Vec4fMulAdd(&a[12], row, &tmp[12], &tmp[12]);
+
+ memcpy(out, tmp, sizeof(tmp));
+}
+
+
+void BH_Mat4fScale(const float *a,
+ float b,
+ float *out)
+{
+ BH_Vec4fScale(&a[0], b, &out[0]);
+ BH_Vec4fScale(&a[4], b, &out[4]);
+ BH_Vec4fScale(&a[8], b, &out[8]);
+ BH_Vec4fScale(&a[12], b, &out[12]);
+}
+
+
+void BH_Mat4fTranspose(const float *in,
+ float *out)
+{
+ float tmp[16];
+
+ tmp[0] = in[0]; tmp[4] = in[1]; tmp[8] = in[2]; tmp[12] = in[3];
+ tmp[1] = in[4]; tmp[5] = in[5]; tmp[9] = in[6]; tmp[13] = in[7];
+ tmp[2] = in[8]; tmp[6] = in[9]; tmp[10] = in[10]; tmp[14] = in[11];
+ tmp[3] = in[12]; tmp[7] = in[13]; tmp[11] = in[14]; tmp[15] = in[15];
+
+ memcpy(out, tmp, sizeof(tmp));
+}
+
+
+float BH_Mat4fTrace(const float *in)
+{
+ return in[0] + in[5] + in[10] + in[15];
+}
+
+
+float BH_Mat4fDet(const float *in)
+{
+ float a, b, c, d, e, f, result;
+
+ a = in[2] * in[7] - in[3] * in[6];
+ b = in[2] * in[11] - in[3] * in[10];
+ c = in[2] * in[15] - in[3] * in[14];
+ d = in[6] * in[11] - in[7] * in[10];
+ e = in[6] * in[15] - in[7] * in[14];
+ f = in[10] * in[15] - in[11] * in[14];
+
+ result = 0.0f;
+ result += in[0] * (in[5] * f - in[9] * e + in[13] * d);
+ result -= in[4] * (in[1] * f - in[9] * c + in[13] * b);
+ result += in[8] * (in[1] * e - in[5] * c + in[13] * a);
+ result -= in[12] * (in[1] * d - in[5] * b + in[9] * a);
+
+ return result;
+}
+
+
+int BH_Mat4fInverse(const float *in,
+ float *out)
+{
+ float a, b, c, d, e, f, det;
+ float tmp[16];
+
+ a = in[2] * in[7] - in[3] * in[6];
+ b = in[2] * in[11] - in[3] * in[10];
+ c = in[2] * in[15] - in[3] * in[14];
+ d = in[6] * in[11] - in[7] * in[10];
+ e = in[6] * in[15] - in[7] * in[14];
+ f = in[10] * in[15] - in[11] * in[14];
+
+ tmp[0] = (in[5] * f - in[9] * e + in[13] * d);
+ tmp[1] = -(in[1] * f - in[9] * c + in[13] * b);
+ tmp[2] = (in[1] * e - in[5] * c + in[13] * a);
+ tmp[3] = -(in[1] * d - in[5] * b + in[9] * a);
+
+ det = 0.0f;
+ det += in[0] * tmp[0];
+ det += in[4] * tmp[1];
+ det += in[8] * tmp[2];
+ det += in[12] * tmp[3];
+
+ if (det == 0.0f)
+ return BH_ERROR;
+
+ tmp[4] = -(in[4] * f - in[8] * e + in[12] * d);
+ tmp[5] = (in[0] * f - in[8] * c + in[12] * b);
+ tmp[6] = -(in[0] * e - in[4] * c + in[12] * a);
+ tmp[7] = (in[0] * d - in[4] * b + in[8] * a);
+
+ a = in[1] * in[7] - in[3] * in[5];
+ b = in[1] * in[11] - in[3] * in[9];
+ c = in[1] * in[15] - in[3] * in[13];
+ d = in[5] * in[11] - in[7] * in[9];
+ e = in[5] * in[15] - in[7] * in[13];
+ f = in[9] * in[15] - in[11] * in[13];
+
+ tmp[8] = (in[4] * f - in[8] * e + in[12] * d);
+ tmp[9] = -(in[0] * f - in[8] * c + in[12] * b);
+ tmp[10] = (in[0] * e - in[4] * c + in[12] * a);
+ tmp[11] = -(in[0] * d - in[4] * b + in[8] * a);
+
+ a = in[1] * in[6] - in[2] * in[5];
+ b = in[1] * in[10] - in[2] * in[9];
+ c = in[1] * in[14] - in[2] * in[13];
+ d = in[5] * in[10] - in[6] * in[9];
+ e = in[5] * in[14] - in[6] * in[13];
+ f = in[9] * in[14] - in[10] * in[13];
+
+ tmp[12] = -(in[4] * f - in[8] * e + in[12] * d);
+ tmp[13] = (in[0] * f - in[8] * c + in[12] * b);
+ tmp[14] = -(in[0] * e - in[4] * c + in[12] * a);
+ tmp[15] = (in[0] * d - in[4] * b + in[8] * a);
+
+ BH_Mat4fScale(tmp, 1.0f / det, out);
+ return BH_OK;
+}
+
+
+void BH_Mat4fFromScale(float x,
+ float y,
+ float z,
+ float *out)
+{
+ BH_Mat4fIdentity(out);
+ out[0] = x;
+ out[5] = y;
+ out[10] = z;
+}
+
+
+void BH_Mat4fFromTranslation(float x,
+ float y,
+ float z,
+ float *out)
+{
+ BH_Mat4fIdentity(out);
+ out[12] = x;
+ out[13] = y;
+ out[14] = z;
+}
+
+
+void BH_Mat4fFromRotationX(float angle,
+ float *out)
+{
+ float c, s;
+
+ c = cos(angle);
+ s = sin(angle);
+
+ BH_Mat4fIdentity(out);
+ out[5] = c;
+ out[6] = s;
+ out[9] = -s;
+ out[10] = c;
+}
+
+
+void BH_Mat4fFromRotationY(float angle,
+ float *out)
+{
+ float c, s;
+
+ c = cos(angle);
+ s = sin(angle);
+
+ BH_Mat4fIdentity(out);
+ out[0] = c;
+ out[2] = -s;
+ out[8] = s;
+ out[10] = c;
+}
+
+
+void BH_Mat4fFromRotationZ(float angle,
+ float *out)
+{
+ float c, s;
+
+ c = cos(angle);
+ s = sin(angle);
+
+ BH_Mat4fIdentity(out);
+ out[0] = c;
+ out[1] = s;
+ out[4] = -s;
+ out[5] = c;
+}
+
+
+void BH_Mat4fFromAxis(const float *axis,
+ float angle,
+ float *out)
+{
+ float x, y, z, length;
+ float c, s, moc, xx, xy, xz, yy, yz, zz;
+
+ length = BH_Vec3fLength(axis);
+ BH_Mat4fIdentity(out);
+
+ if (length == 0.0f)
+ return;
+
+ x = axis[0] / length;
+ y = axis[1] / length;
+ z = axis[2] / length;
+
+ c = cos(angle);
+ s = sin(angle);
+ moc = 1.0f - c;
+
+ xx = x * x;
+ xy = x * y;
+ xz = x * z;
+ yy = y * y;
+ yz = y * z;
+ zz = z * z;
+
+ out[0] = c + xx * moc;
+ out[1] = xy * moc + z * s;
+ out[2] = xz * moc - y * s;
+
+ out[4] = xy * moc - z * s;
+ out[5] = c + yy * moc;
+ out[6] = yz * moc + x * s;
+
+ out[8] = xz * moc + y * s;
+ out[9] = yz * moc - x * s;
+ out[10] = c + zz * moc;
+}
+
+
+void BH_Mat4fFromEuler(float roll,
+ float pitch,
+ float yaw,
+ float *out)
+{
+ float rs, rc, ys, yc, ps, pc;
+
+ rs = sin(roll);
+ rc = cos(roll);
+ ps = sin(pitch);
+ pc = cos(pitch);
+ ys = sin(yaw);
+ yc = cos(yaw);
+
+ BH_Mat4fIdentity(out);
+ out[0] = pc * yc;
+ out[1] = pc * ys;
+ out[2] = -ps;
+ out[4] = ps * rs * yc - rc * ys;
+ out[5] = ps * rs * ys + rc * yc;
+ out[6] = pc * rs;
+ out[8] = rs * ys + ps * rc * yc;
+ out[9] = ps * rc * ys - rs * yc;
+ out[10] = pc * rc;
+}
+
+
+void BH_Mat4fFromQuat4f(const float *in,
+ float *out)
+{
+ BH_Quat4fToMat4f(in, out);
+}
+
+
+void BH_Mat4fFromOrtho(float xMin,
+ float xMax,
+ float yMin,
+ float yMax,
+ float zMin,
+ float zMax,
+ float *out)
+{
+ float dx, dy, dz;
+
+ dx = xMax - xMin;
+ dy = yMax - yMin;
+ dz = zMax - zMin;
+
+ BH_Mat4fIdentity(out);
+
+ out[0] = 2.0f / dx;
+ out[5] = 2.0f / dy;
+ out[10] = -2.0f / dz;
+ out[12] = -(xMax + xMin) / dx;
+ out[13] = -(yMax + yMin) / dy;
+ out[14] = -(zMax + zMin) / dz;
+}
+
+
+void BH_Mat4fFromFrustum(float fov,
+ float aspect,
+ float zMin,
+ float zMax,
+ float *out)
+{
+ float t, dz;
+
+ dz = zMax - zMin;
+ t = tanf(fov / 2.0f);
+
+ BH_Mat4fIdentity(out);
+
+ out[0] = 1.0f / (aspect * t);
+ out[5] = 1.0f / t;
+ out[10] = -(zMax + zMin) / dz;
+ out[11] = -1.0f;
+ out[14] = -(2.0f * zMax * zMin) / dz;
+ out[15] = 0.0f;
+}
+
+
+void BH_Mat4fFromLookAt(const float *pos,
+ const float *at,
+ const float *up,
+ float *out)
+{
+ float cdir[3], cright[3], cup[3];
+
+ BH_Vec3fSub(pos, at, cdir);
+ BH_Vec3fNormal(cdir, cdir);
+ BH_Vec3fCross(up, cdir, cright);
+ BH_Vec3fNormal(cright, cright);
+ BH_Vec3fCross(cdir, cright, cup);
+
+ out[0] = cright[0];
+ out[1] = cup[0];
+ out[2] = cdir[0];
+ out[3] = 0.0f;
+
+ out[4] = cright[1];
+ out[5] = cup[1];
+ out[6] = cdir[1];
+ out[7] = 0.0f;
+
+ out[8] = cright[2];
+ out[9] = cup[2];
+ out[10] = cdir[2];
+ out[11] = 0.0f;
+
+ out[12] = -BH_Vec3fDot(cright, pos);
+ out[13] = -BH_Vec3fDot(cup, pos);
+ out[14] = -BH_Vec3fDot(cdir, pos);
+ out[15] = 1.0f;
+}
+
+
+void BH_Mat4fApplyVec4f(const float *a,
+ const float *b,
+ float *out)
+{
+ float tmp[4], row[4];
+
+ row[0] = row[1] = row[2] = row[3] = b[0]; BH_Vec4fMul(&a[0], row, tmp);
+ row[0] = row[1] = row[2] = row[3] = b[1]; BH_Vec4fMulAdd(&a[4], row, tmp, tmp);
+ row[0] = row[1] = row[2] = row[3] = b[2]; BH_Vec4fMulAdd(&a[8], row, tmp, tmp);
+ row[0] = row[1] = row[2] = row[3] = b[3]; BH_Vec4fMulAdd(&a[12], row, tmp, tmp);
+
+ memcpy(out, tmp, sizeof(tmp));
+}
+
+
+void BH_Mat4fApplyVec3f(const float *a,
+ const float *b,
+ float *out)
+{
+ float tmp[4], row[4];
+
+ row[0] = row[1] = row[2] = row[3] = b[0]; BH_Vec4fMul(&a[0], row, tmp);
+ row[0] = row[1] = row[2] = row[3] = b[1]; BH_Vec4fMulAdd(&a[4], row, tmp, tmp);
+ row[0] = row[1] = row[2] = row[3] = b[2]; BH_Vec4fMulAdd(&a[8], row, tmp, tmp);
+ row[0] = row[1] = row[2] = row[3] = 1.0f; BH_Vec4fMulAdd(&a[12], row, tmp, tmp);
+
+ memcpy(out, tmp, sizeof(float) * 3);
+}
+
+
+void BH_Mat3fIdentity(float *out)
+{
+ static const float ident[9] =
+ {
+ 1.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f
+ };
+
+ memcpy(out, ident, sizeof(ident));
+}
+
+
+void BH_Mat3fAdd(const float *a,
+ const float *b,
+ float *out)
+{
+ BH_Vec3fAdd(&a[0], &b[0], &out[0]);
+ BH_Vec3fAdd(&a[3], &b[3], &out[3]);
+ BH_Vec3fAdd(&a[6], &b[6], &out[6]);
+}
+
+
+void BH_Mat3fSub(const float *a,
+ const float *b,
+ float *out)
+{
+ BH_Vec3fSub(&a[0], &b[0], &out[0]);
+ BH_Vec3fSub(&a[3], &b[3], &out[3]);
+ BH_Vec3fSub(&a[6], &b[6], &out[6]);
+}
+
+
+void BH_Mat3fMul(const float *a,
+ const float *b,
+ float *out)
+{
+ float tmp[9], row[3];
+
+ row[0] = row[1] = row[2] = b[0]; BH_Vec3fMul(&a[0], row, &tmp[0]);
+ row[0] = row[1] = row[2] = b[1]; BH_Vec3fMulAdd(&a[3], row, &tmp[0], &tmp[0]);
+ row[0] = row[1] = row[2] = b[2]; BH_Vec3fMulAdd(&a[6], row, &tmp[0], &tmp[0]);
+
+ row[0] = row[1] = row[2] = b[3]; BH_Vec3fMul(&a[0], row, &tmp[3]);
+ row[0] = row[1] = row[2] = b[4]; BH_Vec3fMulAdd(&a[3], row, &tmp[3], &tmp[3]);
+ row[0] = row[1] = row[2] = b[5]; BH_Vec3fMulAdd(&a[6], row, &tmp[3], &tmp[3]);
+
+ row[0] = row[1] = row[2] = b[6]; BH_Vec3fMul(&a[0], row, &tmp[6]);
+ row[0] = row[1] = row[2] = b[7]; BH_Vec3fMulAdd(&a[3], row, &tmp[6], &tmp[6]);
+ row[0] = row[1] = row[2] = b[8]; BH_Vec3fMulAdd(&a[6], row, &tmp[6], &tmp[6]);
+
+ memcpy(out, tmp, sizeof(tmp));
+}
+
+
+void BH_Mat3fScale(const float *a,
+ float b,
+ float *out)
+{
+ BH_Vec3fScale(&a[0], b, &out[0]);
+ BH_Vec3fScale(&a[3], b, &out[3]);
+ BH_Vec3fScale(&a[6], b, &out[6]);
+}
+
+
+void BH_Mat3fTranspose(const float *in,
+ float *out)
+{
+ float tmp[9];
+
+ tmp[0] = in[0]; tmp[3] = in[1]; tmp[6] = in[2];
+ tmp[1] = in[3]; tmp[4] = in[4]; tmp[7] = in[5];
+ tmp[2] = in[6]; tmp[5] = in[7]; tmp[8] = in[8];
+
+ memcpy(out, tmp, sizeof(tmp));
+}
+
+
+float BH_Mat3fTrace(const float *in)
+{
+ return in[0] + in[4] + in[8];
+}
+
+
+float BH_Mat3fDet(const float *in)
+{
+ float a, b, c, result;
+
+ a = in[4] * in[8] - in[7] * in[5];
+ b = in[1] * in[8] - in[7] * in[2];
+ c = in[1] * in[5] - in[4] * in[2];
+
+ result = 0.0f;
+ result += in[0] * a;
+ result -= in[3] * b;
+ result += in[6] * c;
+
+ return result;
+}
+
+
+int BH_Mat3fInverse(const float *in,
+ float *out)
+{
+ float a, b, c, det;
+ float tmp[16];
+
+ a = in[4] * in[8] - in[7] * in[5];
+ b = in[1] * in[8] - in[7] * in[2];
+ c = in[1] * in[5] - in[4] * in[2];
+
+ tmp[0] = a;
+ tmp[1] = -b;
+ tmp[2] = c;
+
+ det = 0.0f;
+ det += in[0] * tmp[0];
+ det += in[3] * tmp[1];
+ det += in[6] * tmp[2];
+
+ if (det == 0.0f)
+ return BH_ERROR;
+
+ a = in[3] * in[8] - in[6] * in[5];
+ b = in[0] * in[8] - in[6] * in[2];
+ c = in[0] * in[5] - in[3] * in[2];
+
+ tmp[3] = -a;
+ tmp[4] = b;
+ tmp[5] = -c;
+
+ a = in[3] * in[7] - in[6] * in[4];
+ b = in[0] * in[7] - in[6] * in[1];
+ c = in[0] * in[4] - in[3] * in[1];
+
+ tmp[6] = a;
+ tmp[7] = -b;
+ tmp[8] = c;
+
+ BH_Mat3fScale(tmp, 1.0f / det, out);
+ return BH_OK;
+}
+
+
+void BH_Mat3fFromScale(float x,
+ float y,
+ float *out)
+{
+ BH_Mat3fIdentity(out);
+ out[0] = x;
+ out[4] = y;
+}
+
+
+void BH_Mat3fFromTranslation(float x,
+ float y,
+ float *out)
+{
+ BH_Mat3fIdentity(out);
+ out[6] = x;
+ out[7] = y;
+}
+
+
+void BH_Mat3fFromRotation(float angle,
+ float *out)
+{
+ float c, s;
+
+ c = cos(angle);
+ s = sin(angle);
+
+ BH_Mat3fIdentity(out);
+ out[0] = c;
+ out[1] = s;
+ out[3] = -s;
+ out[4] = c;
+}
+
+
+void BH_Mat3fApplyVec3f(float *a,
+ float *b,
+ float *out)
+{
+ float tmp[3], row[3];
+
+ row[0] = row[1] = row[2] = b[0]; BH_Vec3fMul(&a[0], row, tmp);
+ row[0] = row[1] = row[2] = b[1]; BH_Vec3fMulAdd(&a[3], row, tmp, tmp);
+ row[0] = row[1] = row[2] = b[2]; BH_Vec3fMulAdd(&a[6], row, tmp, tmp);
+
+ memcpy(out, tmp, sizeof(tmp));
+}
+
+
+void BH_Mat3fApplyVec2f(float *a,
+ float *b,
+ float *out)
+{
+ float tmp[3], row[3];
+
+ row[0] = row[1] = row[2] = b[0]; BH_Vec3fMul(&a[0], row, tmp);
+ row[0] = row[1] = row[2] = b[1]; BH_Vec3fMulAdd(&a[3], row, tmp, tmp);
+ row[0] = row[1] = row[2] = 1.0f; BH_Vec3fMulAdd(&a[6], row, tmp, tmp);
+
+ memcpy(out, tmp, sizeof(float) * 2);
+}