#include void BH_Vec3iAdd(const int a[3], const int b[3], int out[3]) { out[0] = a[0] + b[0]; out[1] = a[1] + b[1]; out[2] = a[2] + b[2]; } void BH_Vec3iSub(const int a[3], const int b[3], int out[3]) { out[0] = a[0] - b[0]; out[1] = a[1] - b[1]; out[2] = a[2] - b[2]; } void BH_Vec3iMul(const int a[3], const int b[3], int out[3]) { out[0] = a[0] * b[0]; out[1] = a[1] * b[1]; out[2] = a[2] * b[2]; } void BH_Vec3iScale(const int a[3], int b, int out[3]) { out[0] = a[0] * b; out[1] = a[1] * b; out[2] = a[2] * b; } void BH_Vec3iMulAdd(const int a[3], const int b[3], const int c[3], int out[3]) { out[0] = a[0] * b[0] + c[0]; out[1] = a[1] * b[1] + c[1]; out[2] = a[2] * b[2] + c[2]; } void BH_Vec3iNegate(const int in[3], int out[3]) { out[0] = -in[0]; out[1] = -in[1]; out[2] = -in[2]; } void BH_Vec3iMin(const int a[3], const int b[3], int out[3]) { if (a[0] < b[0]) out[0] = a[0]; else out[0] = b[0]; if (a[1] < b[1]) out[1] = a[1]; else out[1] = b[1]; if (a[2] < b[2]) out[2] = a[2]; else out[2] = b[2]; } void BH_Vec3iMax(const int a[3], const int b[3], int out[3]) { if (a[0] > b[0]) out[0] = a[0]; else out[0] = b[0]; if (a[1] > b[1]) out[1] = a[1]; else out[1] = b[1]; if (a[2] > b[2]) out[2] = a[2]; else out[2] = b[2]; }