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Prevent name mangling in C++
#11:Commit c4b9be11dd pushed by blankhex
trunk
2026-08-18 10:47:40 +03:00
1m31s
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Add CMake step to CI
#10:Commit fa461122b3 pushed by blankhex
trunk
2026-08-09 16:42:34 +03:00
1m27s
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Add MinGW step to CI
#9:Commit dc380abfd3 pushed by blankhex
trunk
2026-08-09 13:05:02 +03:00
1m27s
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Add rigid inverse for 3x3 and 4x4 matrices
#8:Commit 2c7a7c4c4a pushed by blankhex
trunk
2026-07-21 18:39:48 +03:00
1m22s
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Simplify code of the raytracer demo
#7:Commit 57a1be7924 pushed by blankhex
trunk
2026-07-04 18:12:00 +03:00
40s
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Remove comments from ray files
#6:Commit ba1ef9a88e pushed by blankhex
trunk
2026-07-04 09:18:11 +03:00
38s
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Fix naming in demo.c file
#5:Commit 3dd61dbbf2 pushed by blankhex
trunk
2026-07-04 09:11:29 +03:00
39s
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Fix Vec3f refract code
#4:Commit 931d8ff9df pushed by blankhex
trunk
2026-07-04 00:16:04 +03:00
40s
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Add more functions, add example, fix ray collision detection
#3:Commit b6481a26bc pushed by blankhex
trunk
2026-07-03 23:31:26 +03:00
41s
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Fix inverted checks in ray intersection functions
#2:Commit aef2932ce4 pushed by blankhex
trunk
2026-07-03 12:40:23 +03:00
35s
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