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Add rigid inverse for 3x3 and 4x4 matrices
#8:Commit 2c7a7c4c4a pushed by blankhex
trunk
2026-07-21 18:39:48 +03:00
1m22s
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Simplify code of the raytracer demo
#7:Commit 57a1be7924 pushed by blankhex
trunk
2026-07-04 18:12:00 +03:00
40s
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Remove comments from ray files
#6:Commit ba1ef9a88e pushed by blankhex
trunk
2026-07-04 09:18:11 +03:00
38s
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Fix naming in demo.c file
#5:Commit 3dd61dbbf2 pushed by blankhex
trunk
2026-07-04 09:11:29 +03:00
39s
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Fix Vec3f refract code
#4:Commit 931d8ff9df pushed by blankhex
trunk
2026-07-04 00:16:04 +03:00
40s
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Add more functions, add example, fix ray collision detection
#3:Commit b6481a26bc pushed by blankhex
trunk
2026-07-03 23:31:26 +03:00
41s
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Fix inverted checks in ray intersection functions
#2:Commit aef2932ce4 pushed by blankhex
trunk
2026-07-03 12:40:23 +03:00
35s
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Add CI and code checking makefile
#1:Commit d93f5eebd7 pushed by blankhex
trunk
2026-07-03 10:53:19 +03:00
37s
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