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CgeMath/Misc.c

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2026-04-18 11:05:46 +03:00
#include "CgeMath.h"
float CgeLerpf(float a, float b, float t) {
return a + (b - a) * t;
}
void CgeTriangle3fBarycentric(const float a[3], const float b[3],
const float c[3], const float point[3],
float out[3]) {
float tmp1[3], tmp2[3], tmp3[3];
float t11, t12, t22, t31, t32, denom;
CgeVec3fSub(b, a, tmp1);
CgeVec3fSub(c, a, tmp2);
CgeVec3fSub(point, a, tmp3);
t11 = CgeVec3fDot(tmp1, tmp1);
t12 = CgeVec3fDot(tmp1, tmp2);
t22 = CgeVec3fDot(tmp2, tmp2);
t31 = CgeVec3fDot(tmp3, tmp1);
t32 = CgeVec3fDot(tmp3, tmp2);
denom = 1.0f / (t11 * t22 - t12 * t12);
out[1] = (t22 * t31 - t12 * t32) * denom;
out[2] = (t11 * t32 - t12 * t31) * denom;
out[0] = 1.0f - out[1] - out[2];
}