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CgeMath/Plane.c

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2026-04-18 11:05:46 +03:00
#include "CgeMath.h"
#include <string.h>
#define EPSILON 0.00001f
#define PI 3.14159265358979323846f
int CgePlaneFromPoints(const float a[3], const float b[3], const float c[3],
float out[4]) {
float tmp1[3], tmp2[3];
CgeVec3fSub(b, a, tmp1);
CgeVec3fSub(c, a, tmp2);
CgeVec3fCross(tmp2, tmp1, tmp1);
if (CgeVec3fNormalEx(tmp1, tmp1) < EPSILON)
return 0;
out[3] = CgeVec3fDot(a, tmp1);
memcpy(out, tmp1, sizeof(tmp1));
return 1;
}
float CgePlaneDistance(const float plane[4], const float point[3]) {
return CgeVec3fDot(plane, point) - plane[3];
}
void CgePlaneClosestPoint(const float plane[4], const float point[3],
float out[3]) {
float tmp[3];
CgeVec3fScale(plane, CgePlaneDistance(plane, point), tmp);
CgeVec3fSub(point, tmp, out);
}