Add rigid inverse for 3x3 and 4x4 matrices
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14
Mat4f.c
14
Mat4f.c
@@ -156,6 +156,20 @@ int CgeMat4fInverse(const float in[16], float out[16]) {
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return 1;
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}
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void CgeMat4fInverseRigid(const float in[16], float out[16]) {
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float tmp[16];
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CgeMat4fIdentity(tmp);
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tmp[0] = in[0]; tmp[1] = in[4]; tmp[2] = in[8];
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tmp[4] = in[1]; tmp[5] = in[5]; tmp[6] = in[9];
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tmp[8] = in[2]; tmp[9] = in[6]; tmp[10] = in[10];
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tmp[12] = -(in[12] * tmp[0] + in[13] * tmp[4] + in[14] * tmp[8]);
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tmp[13] = -(in[12] * tmp[1] + in[13] * tmp[5] + in[14] * tmp[9]);
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tmp[14] = -(in[12] * tmp[2] + in[13] * tmp[6] + in[14] * tmp[10]);
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memcpy(out, tmp, sizeof(tmp));
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}
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void CgeMat4fFromScale(float x, float y, float z, float out[16]) {
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CgeMat4fIdentity(out);
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out[0] = x;
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