Add more functions, add example, fix ray collision detection
All checks were successful
CI / build-and-analyze (push) Successful in 41s

This commit is contained in:
2026-07-03 23:28:17 +03:00
parent aef2932ce4
commit b6481a26bc
12 changed files with 500 additions and 14 deletions

21
Vec4f.c
View File

@@ -106,3 +106,24 @@ void CgeVec4fBarycentric(const float a[4], const float b[4], const float c[4],
SET_ROW(tmp1, v); CgeVec4fMulAdd(b, tmp1, tmp2, tmp2);
SET_ROW(tmp1, w); CgeVec4fMulAdd(c, tmp1, tmp2, out);
}
float CgeVec4fDistance(const float a[4], const float b[4]) {
float tmp[4];
CgeVec4fSub(a, b, tmp);
return CgeVec4fLength(tmp);
}
void CgeVec4fClamp(const float in[4], float minVal, float maxVal, float out[4]) {
out[0] = in[0] < minVal ? minVal : (in[0] > maxVal ? maxVal : in[0]);
out[1] = in[1] < minVal ? minVal : (in[1] > maxVal ? maxVal : in[1]);
out[2] = in[2] < minVal ? minVal : (in[2] > maxVal ? maxVal : in[2]);
out[3] = in[3] < minVal ? minVal : (in[3] > maxVal ? maxVal : in[3]);
}
void CgeVec4fAbs(const float in[4], float out[4]) {
out[0] = in[0] < 0 ? -in[0] : in[0];
out[1] = in[1] < 0 ? -in[1] : in[1];
out[2] = in[2] < 0 ? -in[2] : in[2];
out[3] = in[3] < 0 ? -in[3] : in[3];
}