#include "CgeMath.h" #include #define SET_ROW(row, val) row[0] = row[1] = val void CgeVec2fAdd(const float a[2], const float b[2], float out[2]) { out[0] = a[0] + b[0]; out[1] = a[1] + b[1]; } void CgeVec2fSub(const float a[2], const float b[2], float out[2]) { out[0] = a[0] - b[0]; out[1] = a[1] - b[1]; } void CgeVec2fMul(const float a[2], const float b[2], float out[2]) { out[0] = a[0] * b[0]; out[1] = a[1] * b[1]; } void CgeVec2fScale(const float a[2], float b, float out[2]) { out[0] = a[0] * b; out[1] = a[1] * b; } void CgeVec2fMulAdd(const float a[2], const float b[2], const float c[2], float out[2]) { out[0] = a[0] * b[0] + c[0]; out[1] = a[1] * b[1] + c[1]; } void CgeVec2fNegate(const float in[2], float out[2]) { out[0] = -in[0]; out[1] = -in[1]; } float CgeVec2fDot(const float a[2], const float b[2]) { return a[0] * b[0] + a[1] * b[1]; } float CgeVec2fCross(const float a[2], const float b[2]) { return a[0] * b[1] - a[1] * b[0]; } float CgeVec2fLength(const float in[2]) { return sqrtf(CgeVec2fDot(in, in)); } void CgeVec2fNormal(const float in[2], float out[2]) { CgeVec2fScale(in, 1.0f / CgeVec2fLength(in), out); } float CgeVec2fNormalEx(const float in[2], float out[2]) { float length; length = CgeVec2fLength(in); CgeVec2fScale(in, 1.0f / length, out); return length; } void CgeVec2fMin(const float a[2], const float b[2], float out[2]) { if (a[0] < b[0]) out[0] = a[0]; else out[0] = b[0]; if (a[1] < b[1]) out[1] = a[1]; else out[1] = b[1]; } void CgeVec2fMax(const float a[2], const float b[2], float out[2]) { if (a[0] > b[0]) out[0] = a[0]; else out[0] = b[0]; if (a[1] > b[1]) out[1] = a[1]; else out[1] = b[1]; } void CgeVec2fLerp(const float a[2], const float b[2], float t, float out[2]) { float tmp[2]; CgeVec2fSub(b, a, tmp); CgeVec2fScale(tmp, t, tmp); CgeVec2fAdd(a, tmp, out); } void CgeVec2fProject(const float a[2], const float b[2], float out[2]) { float amount; amount = CgeVec2fDot(a, b) / CgeVec2fDot(b, b); CgeVec2fScale(b, amount, out); } void CgeVec2fBarycentric(const float a[2], const float b[2], const float c[2], float v, float w, float out[2]) { float tmp1[2], tmp2[2]; float u; u = 1.0f - v - w; SET_ROW(tmp1, u); CgeVec2fMul(a, tmp1, tmp2); SET_ROW(tmp1, v); CgeVec2fMulAdd(b, tmp1, tmp2, tmp2); SET_ROW(tmp1, w); CgeVec2fMulAdd(c, tmp1, tmp2, out); } float CgeVec2fDistance(const float a[2], const float b[2]) { float tmp[2]; CgeVec2fSub(a, b, tmp); return CgeVec2fLength(tmp); } void CgeVec2fReflect(const float in[2], const float norm[2], float out[2]) { float tmp[2]; float dot; dot = CgeVec2fDot(in, norm); CgeVec2fScale(norm, 2.0f * dot, tmp); CgeVec2fSub(in, tmp, out); } void CgeVec2fRefract(const float in[2], const float norm[2], float eta, float out[2]) { float tmp1[2], tmp2[2]; float nDotI, k; nDotI = CgeVec2fDot(norm, in); k = 1.0f - eta * eta * (1.0f - nDotI * nDotI); if (k < 0.0f) { out[0] = out[1] = 0.0f; return; } CgeVec2fScale(norm, eta * nDotI + (float)sqrt(k), tmp1); CgeVec2fScale(in, eta, tmp2); CgeVec2fSub(tmp2, tmp1, out); } void CgeVec2fClamp(const float in[2], float minVal, float maxVal, float out[2]) { out[0] = in[0] < minVal ? minVal : (in[0] > maxVal ? maxVal : in[0]); out[1] = in[1] < minVal ? minVal : (in[1] > maxVal ? maxVal : in[1]); } void CgeVec2fAbs(const float in[2], float out[2]) { out[0] = in[0] < 0 ? -in[0] : in[0]; out[1] = in[1] < 0 ? -in[1] : in[1]; }