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78 lines
1.7 KiB
C
78 lines
1.7 KiB
C
#include "Internal.h"
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#include <process.h>
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#include <stdlib.h>
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struct CgeThreadContext {
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CgeThreadCallback callback;
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void *data;
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};
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static unsigned __stdcall threadRun(void *context) {
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CgeThreadCallback callback;
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void *data;
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callback = ((struct CgeThreadContext *)context)->callback;
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data = ((struct CgeThreadContext *)context)->data;
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free(context);
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callback(data);
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_endthreadex(0);
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}
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static int threadInit(CgeThread *thread, size_t stack,
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CgeThreadCallback callback, void *data, int *result) {
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struct CgeThreadContext *context;
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context = malloc(sizeof(*context));
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if (!context) {
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if (result)
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*result = CGE_THREAD_EOOM;
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return 0;
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}
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context->callback = callback;
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context->data = data;
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thread->handle = (HANDLE)_beginthreadex(NULL, stack, threadRun, context, 0, NULL);
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if (!thread->handle) {
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free(context);
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if (result)
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*result = CGE_THREAD_EUNKNOWN;
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return 0;
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}
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return 1;
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}
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CgeThread *CgeThreadNew(size_t stack, CgeThreadCallback callback, void *data,
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int *result) {
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CgeThread *thread;
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if (result)
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*result = CGE_THREAD_EOOM;
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thread = malloc(sizeof(*thread));
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if (thread && threadInit(thread, stack, callback, data, result)) {
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free(thread);
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}
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return thread;
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}
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int CgeThreadJoin(CgeThread *thread, int *result) {
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(void)result;
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WaitForSingleObject(thread->handle, INFINITE);
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CloseHandle(thread->handle);
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free(thread);
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return 1;
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}
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int CgeThreadDetach(CgeThread *thread, int *result) {
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(void)result;
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CloseHandle(thread->handle);
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free(thread);
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return 1;
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}
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void CgeThreadSleep(uint32_t timeout) {
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Sleep(timeout);
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}
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