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bhlib/doc/Manual/en/BH_Vec3f.pod

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=encoding UTF-8
=head1 NAME
BH_Vec3f - three-dimensional real vector
=head1 SYNTAX
#include <BH/Math.h>
cc prog.c -o prog -lbh
=head1 DESCRIPTION
2025-06-22 18:48:26 +03:00
The BH_Vec3f module provides a set of functions for working with
three-dimensional vectors. The functions allow performing arithmetic operations,
calculating scalar and vector products, normalizing vectors, and performing
other vector operations.
=head1 API CALLS
=head2 BH_Vec3fAdd
void BH_Vec3fAdd(const float a[3],
const float b[3],
float out[3]);
Calculates the sum of two vectors I<a> and I<b>.
The I<out> parameter describes the resulting vector.
=head2 BH_Vec3fSub
void BH_Vec3fSub(const float a[3],
const float b[3],
float out[3]);
Calculates the difference between two vectors I<a> and I<b>.
The I<out> parameter describes the resulting vector.
=head2 BH_Vec3fMul
void BH_Vec3fMul(const float a[3],
const float b[3],
float out[3]);
Calculates the result of multiplying two vectors I<a> and I<b>.
The I<out> parameter describes the resulting vector.
=head2 BH_Vec3fScale
void BH_Vec3fScale(const float a[3],
float b,
float out[3]);
Calculates the result of multiplying vector I<a> by value I<b>.
The I<out> parameter describes the resulting vector.
=head2 BH_Vec3fMulAdd
void BH_Vec3fMulAdd(const float a[3],
const float b[3],
const float c[3],
float out[3]);
Calculates the result of the sum I<c> and the result of multiplying vectors I<a>
and I<b>.
The I<out> parameter describes the resulting vector.
=head2 BH_Vec3fNegate
void BH_Vec3fNegate(const float in[3],
float out[3]);
Calculates the opposite vector from vector I<in>.
The I<out> parameter describes the resulting vector.
=head2 BH_Vec3fDot
float BH_Vec3fDot(const float a[3],
const float b[3]);
Calculates the dot product of vectors I<a> and I<b>.
=head2 BH_Vec3fCross
void BH_Vec3fCross(const float a[3],
const float b[3],
float out[3]);
Calculates the cross product of vectors I<a> and I<b>.
The I<out> parameter describes the resulting vector.
=head2 BH_Vec3fLength
float BH_Vec3fLength(const float in[3]);
Calculates the length of vector I<in>.
=head2 BH_Vec3fNormal
void BH_Vec3fNormal(const float in[3],
float out[3]);
Calculates the normalized form of vector I<in>.
=head2 BH_Vec3fNormalEx
float BH_Vec3fNormalEx(const float in[3],
float out[3]);
Calculates the normalized form of vector I<in> and returns its original length.
The I<out> parameter describes the resulting vector.
=head2 BH_Vec3fMin
void BH_Vec3fMin(const float a[3],
const float b[3],
float out[3]);
Calculates the element-wise minimum of two vectors I<a> and I<b>.
The I<out> parameter describes the resulting vector.
=head2 BH_Vec3fMax
void BH_Vec3fMax(const float a[3],
const float b[3],
float out[3]);
Calculates the element-wise maximum of two vectors I<a> and I<b>.
The I<out> parameter describes the resulting vector.
=head2 BH_Vec3fLerp
void BH_Vec3fLerp(const float a[3],
const float b[3],
float t,
float out[3]);
Performs linear interpolation between two vectors I<a> and I<b> with parameter
I<t>.
The I<out> parameter describes the resulting vector.
=head2 BH_Vec3fProject
void BH_Vec3fProject(const float a[3],
const float b[3],
float out[3]);
Calculates the result of projecting vector I<a> onto vector I<b>.
The I<out> parameter describes the resulting vector.
=head2 BH_Vec3fBarycentric
void BH_Vec3fBarycentric(const float a[3],
const float b[3],
const float c[3],
float v,
float w,
float out[3]);
Calculates the vector from barycentric coordinates I<v>, I<w> and vectors of
points I<a>, I<b>, I<c>.
The calculation is performed using the formula A + v*(B-A) + w*(C-A).
The I<out> parameter describes the resulting vector.
=head1 SEE ALSO
L<BH>