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bhlib/include/BH/Math/Vec3f.h

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#ifndef BH_MATH_VEC3F_H
#define BH_MATH_VEC3F_H
#include "../Common.h"
void BH_Vec3fAdd(const float a[3],
const float b[3],
float out[3]);
void BH_Vec3fSub(const float a[3],
const float b[3],
float out[3]);
void BH_Vec3fMul(const float a[3],
const float b[3],
float out[3]);
void BH_Vec3fScale(const float a[3],
float b,
float out[3]);
void BH_Vec3fMulAdd(const float a[3],
const float b[3],
const float c[3],
float out[3]);
void BH_Vec3fNegate(const float in[3],
float out[3]);
float BH_Vec3fDot(const float a[3],
const float b[3]);
void BH_Vec3fCross(const float a[3],
const float b[3],
float out[3]);
float BH_Vec3fLength(const float in[3]);
void BH_Vec3fNormal(const float in[3],
float out[3]);
float BH_Vec3fNormalEx(const float in[3],
float out[3]);
void BH_Vec3fMin(const float a[3],
const float b[3],
float out[3]);
void BH_Vec3fMax(const float a[3],
const float b[3],
float out[3]);
void BH_Vec3fLerp(const float a[3],
const float b[3],
float t,
float out[3]);
void BH_Vec3fProject(const float a[3],
const float b[3],
float out[3]);
void BH_Vec3fBarycentric(const float a[3],
const float b[3],
const float c[3],
float v,
float w,
float out[3]);
#endif /* BH_MATH_VEC3F_H */