#include "Thread.h"
#include <process.h>
struct BH_ThreadContext
{
BH_ThreadCallback callback;
void *data;
};
static unsigned __stdcall threadRun(void *context)
callback = ((struct BH_ThreadContext *)context)->callback;
data = ((struct BH_ThreadContext *)context)->data;
free(context);
callback(data);
BH_TssCleanup();
_endthreadex(0);
}
static int threadInit(BH_Thread *thread,
size_t stack,
BH_ThreadCallback callback,
void *data)
struct BH_ThreadContext *context;
context = malloc(sizeof(*context));
if (!context)
return BH_ERROR;
context->callback = callback;
context->data = data;
thread->handle = (HANDLE)_beginthreadex(NULL, stack, BH_ThreadRun, context, 0, NULL);
if (!thread->handle)
return BH_OK;
BH_Thread *BH_ThreadNew(size_t stack,
BH_Thread *thread;
thread = malloc(sizeof(BH_Thread));
if (thread && threadInit(thread, stack, callback, data))
free(thread);
return NULL;
return thread;
int BH_ThreadJoin(BH_Thread *thread)
/* Join the thread */
WaitForSingleObject(thread->handle, INFINITE);
CloseHandle(thread->handle);
int BH_ThreadDetach(BH_Thread *thread)
/* Detach from thread */