Add color manipulation utilities
This commit is contained in:
4
.gitignore
vendored
4
.gitignore
vendored
@@ -77,3 +77,7 @@ _deps
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*.html
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*.3
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*.zip
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# Exclude temporary and backup files
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*.tmp
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*.bak
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@@ -82,6 +82,7 @@ set(BH_SOURCE
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src/Args.c
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src/Buffer.c
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src/Bytes.c
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src/Color.c
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src/Hashmap.c
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src/IO.c
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src/Math/Box2f.c
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@@ -110,6 +111,7 @@ set(BH_SOURCE
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set(BH_HEADER
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include/BH/Algo.h
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include/BH/Args.h
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include/BH/Color.h
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include/BH/Common.h
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include/BH/Hashmap.h
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include/BH/IO.h
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@@ -4,6 +4,7 @@ SRCS = src/Algo.c \
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src/Args.c \
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src/Buffer.c \
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src/Bytes.c \
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src/Color.c \
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src/Hashmap.c \
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src/IO.c \
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src/Math/Box2f.c \
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314
doc/Manual/en/BH_Color.pod
Normal file
314
doc/Manual/en/BH_Color.pod
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@@ -0,0 +1,314 @@
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=encoding UTF-8
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=head1 NAME
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BH_Color - color manipulation utility
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=head1 SYNTAX
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#include <BH/Math/Box3f.h>
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cc prog.c -o prog -lbh
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=head1 DESCRIPTION
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The BH_Color module provides mechanism for color representation and translation
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between different color spaces color spaces (RGB, HSL and HSV). Additionally,
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this module provides mechanism for blending two colors.
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=head1 NOTES
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Internally, color is stored in four 16-bit integers.
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When converting between RGB and HSV/HSL there is ~0.009% error. While this is
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not an issue, if you are using 8-bit RGB value, this may become a problem for
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the 16-bit RGB values (not every RGB value can be represented in unique HSV/HSL
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value). If you need this kind of precision, then this module is not for you.
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Almost all color blending modes work like in other software packages. The
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exception is I<BH_COLOR_MODE_SOFT_LIGHT>. This library opted-in for the Pegtop's
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version of the formula (which might yield different results). This might be an
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issue if you are trying to implement standard complient SVG or PDF renderer.
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The I<BH_COLOR_MODE_HUE>, I<BH_COLOR_MODE_SATURATION>, I<BH_COLOR_MODE_COLOR>
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and I<BH_COLOR_MODE_LUMINOSITY> are implemented in HSL color space.
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=head1 API CALLS
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=head2 BH_ColorRGBA8
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void BH_ColorRGBA8(const BH_Color *color,
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uint8_t *r,
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uint8_t *g,
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uint8_t *b,
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uint8_t *a);
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Gets 8-bit RGBA representation of the I<color>.
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Parameters I<r>, I<g>, I<b>, I<a> represent color components in RGB color space.
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=head2 BH_ColorRGBA16
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void BH_ColorRGBA16(const BH_Color *color,
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uint16_t *r,
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uint16_t *g,
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uint16_t *b,
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uint16_t *a);
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Gets 16-bit RGBA representation of the I<color>.
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Parameters I<r>, I<g>, I<b>, I<a> represent color components in RGB color space.
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=head2 BH_ColorRGBAf
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void BH_ColorRGBAf(const BH_Color *color,
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float *r,
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float *g,
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float *b,
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float *a);
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Gets floating-point RGBA representation of the I<color>.
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Parameters I<r>, I<g>, I<b>, I<a> represent color components in RGB color space.
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=head2 BH_ColorSetRGBA8
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void BH_ColorSetRGBA8(BH_Color *color,
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uint8_t r,
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uint8_t g,
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uint8_t b,
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uint8_t a);
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Sets 8-bit I<r>, I<g>, I<b>, I<a> components of the color.
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=head2 BH_ColorSetRGBA16
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void BH_ColorSetRGBA16(BH_Color *color,
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uint16_t r,
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uint16_t g,
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uint16_t b,
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uint16_t a);
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Sets 16-bit I<r>, I<g>, I<b>, I<a> components of the color.
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=head2 BH_ColorSetRGBAf
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void BH_ColorSetRGBAf(BH_Color *color,
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float r,
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float g,
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float b,
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float a);
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Sets floating-point I<r>, I<g>, I<b>, I<a> components of the color.
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=head2 BH_ColorHSVAf
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void BH_ColorHSVAf(const BH_Color *color,
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float *h,
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float *s,
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float *v,
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float *a);
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Gets floating-point HSV representation of the I<color>.
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Parameters I<h>, I<s>, I<v>, I<a> represent color components in HSV color space.
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=head2 BH_ColorSetHSVAf
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void BH_ColorSetHSVAf(BH_Color *color,
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float h,
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float s,
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float v,
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float a);
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Sets floating-point I<h>, I<s>, I<v>, I<a> components of the color.
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=head2 BH_ColorHSLAf
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void BH_ColorHSLAf(const BH_Color *color,
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float *h,
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float *s,
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float *l,
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float *a);
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Gets floating-point HSL representation of the I<color>.
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Parameters I<h>, I<s>, I<l>, I<a> represent color components in HSV color space.
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=head2 BH_ColorSetHSLAf
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void BH_ColorSetHSLAf(BH_Color *color,
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float h,
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float s,
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float l,
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float a);
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Sets floating-point I<h>, I<s>, I<l>, I<a> components of the color.
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=head2 BH_ColorToRGBA
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void BH_ColorToRGBA(const BH_Color *color,
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BH_Color *out);
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Converts I<color> to RGB color space.
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=head2 BH_ColorToHSVA
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void BH_ColorToHSVA(const BH_Color *color,
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BH_Color *out);
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Converts I<color> to HSV color space.
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=head2 BH_ColorToHSLA
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void BH_ColorToHSLA(const BH_Color *color,
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BH_Color *out);
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Converts I<color> to HSL color space.
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=head2 BH_ColorBlend
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void BH_ColorBlend(const BH_Color *foreground,
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const BH_Color *background,
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int mode,
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BH_Color *dest);
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Blends I<foreground> and I<background> color, using specified blending I<mode>.
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The following modes can be used:
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=over
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=item B<BH_COLOR_MODE_NORMAL>
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r = f
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=item B<BH_COLOR_MODE_MULTIPLY>
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r = f * b
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=item B<BH_COLOR_MODE_SCREEN>
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r = 1 - (1 - f) * (1 - b)
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=item B<BH_COLOR_MODE_OVERLAY>
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r = HardLight(b, f)
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=item B<BH_COLOR_MODE_DARKEN>
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r = min(f, b)
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=item B<BH_COLOR_MODE_LIGHTEN>
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r = max(f, b)
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=item B<BH_COLOR_MODE_COLOR_DODGE>
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r = min(1, b / (1 - f))
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=item B<BH_COLOR_MODE_COLOR_BURN>
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r = 1 - min(1, (1 - b) / f)
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=item B<BH_COLOR_MODE_LINEAR_DODGE>
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r = f + b
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=item B<BH_COLOR_MODE_LINEAR_BURN>
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r = f + b - 1
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=item B<BH_COLOR_MODE_HARD_LIGHT>
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if (f < 0.5)
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r = Multipy(2 * f, b)
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else
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r = Screen(2 * f - 1, b)
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=item B<BH_COLOR_MODE_SOFT_LIGHT>
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r = (1 - 2 * f) * b^2 + 2 * f * b
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=item B<BH_COLOR_MODE_DIFFERENCE>
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r = abs(f - b)
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=item B<BH_COLOR_MODE_EXCLUSION>
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r = f + b - (2 * f * b)
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=item B<BH_COLOR_MODE_HUE>
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r = HSL(H(f), S(b), L(b))
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=item B<BH_COLOR_MODE_SATURATION>
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r = HSL(H(b), S(f), L(b))
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=item B<BH_COLOR_MODE_COLOR>
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r = HSL(H(f), S(f), L(b))
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=item B<BH_COLOR_MODE_LUMINOSITY>
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r = HSL(H(b), S(b), L(f))
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=back
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=head1 STRUCTURES
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=head2 BH_Color
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typedef struct BH_Color
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{
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int type;
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union
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{
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struct
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{
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uint16_t r;
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uint16_t g;
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uint16_t b;
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uint16_t a;
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} rgba;
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struct
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{
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uint16_t h;
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uint16_t s;
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uint16_t v;
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uint16_t a;
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} hsva;
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struct
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{
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uint16_t h;
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uint16_t s;
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uint16_t l;
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uint16_t a;
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} hsla;
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} data;
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} BH_Color;
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=head1 SEE ALSO
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L<BH>
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@@ -5,6 +5,7 @@ HTMLS = BH_Algo.html \
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BH_Args.html \
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BH_Box2f.html \
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BH_Box3f.html \
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BH_Color.html \
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BH_Hashmap.html \
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BH_IO.html \
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BH_Line.html \
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@@ -31,6 +32,7 @@ MANS = BH_Algo.3 \
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BH_Args.3 \
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BH_Box2f.3 \
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BH_Box3f.3 \
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BH_Color.3 \
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BH_Hashmap.3 \
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BH_IO.3 \
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BH_Line.3 \
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319
doc/Manual/ru/BH_Color.pod
Normal file
319
doc/Manual/ru/BH_Color.pod
Normal file
@@ -0,0 +1,319 @@
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=encoding UTF-8
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=head1 НАИМЕНОВАНИЕ
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BH_Color - утилиты для работы с цветом
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=head1 СИНТАКСИС
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#include <BH/Math/Box3f.h>
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cc prog.c -o prog -lbh
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=head1 ОПИСАНИЕ
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Модуль BH_Color предоставляет механизм для представления цвета и трансляции
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между различными цветовыми пространствами (RGB, HSL и HSV). Кроме того, этот
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модуль предоставляет механизм для смешивания двух цветов.
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=head1 ЗАМЕТКИ
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Внутренне, цвет хранится в четырех 16-разрядных целых числах.
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При преобразовании между RGB и HSV/HSL возникает ошибка ~0,009%. Это не является
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проблемой, если вы используете 8-битные RGB значения. Это может стать проблемой
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если вы используете 16-битные значения RGB (не каждое значение RGB сможет быть
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представлено в уникальном значении HSV/HSL). Если вам нужна такая точность, то
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этот модуль не для вас.
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Почти все режимы смешивания цветов работают так же, как и в других программных
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пакетах. Исключением является I<BH_COLOR_MODE_SOFT_LIGHT>. Эта библиотека
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использует Pegtop весию формулы (которая может привести к другому результату).
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Это может быть проблемой, если вы пытаетесь реализовать стандартный рендеринг
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для форматов SVG или PDF.
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I<BH_COLOR_MODE_HUE>, I<BH_COLOR_MODE_SATURATION>, I<BH_COLOR_MODE_COLOR>
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и I<BH_COLOR_MODE_LUMINOSITY> реализованы в цветовом пространстве HSL.
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=head1 API ВЫЗОВЫ
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=head2 BH_ColorRGBA8
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void BH_ColorRGBA8(const BH_Color *color,
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uint8_t *r,
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uint8_t *g,
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uint8_t *b,
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uint8_t *a);
|
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|
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Возвращает 8-битное RGB представление цвета I<color>.
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Параметры I<r>, I<g>, I<b>, I<a> представляю компоненты цвета в RGB.
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=head2 BH_ColorRGBA16
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void BH_ColorRGBA16(const BH_Color *color,
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uint16_t *r,
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uint16_t *g,
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uint16_t *b,
|
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uint16_t *a);
|
||||
|
||||
Возвращает 16-битное RGB представление цвета I<color>.
|
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|
||||
Параметры I<r>, I<g>, I<b>, I<a> представляют компоненты цвета в RGB.
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=head2 BH_ColorRGBAf
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void BH_ColorRGBAf(const BH_Color *color,
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float *r,
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||||
float *g,
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||||
float *b,
|
||||
float *a);
|
||||
|
||||
Возвращает вещественное RGB представление цвета I<color>.
|
||||
|
||||
Параметры I<r>, I<g>, I<b>, I<a> представляют компоненты цвета в RGB.
|
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||||
=head2 BH_ColorSetRGBA8
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||||
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void BH_ColorSetRGBA8(BH_Color *color,
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uint8_t r,
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||||
uint8_t g,
|
||||
uint8_t b,
|
||||
uint8_t a);
|
||||
|
||||
Устанавливает 8-битные компонеты I<r>, I<g>, I<b>, I<a> цвета.
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||||
=head2 BH_ColorSetRGBA16
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||||
|
||||
void BH_ColorSetRGBA16(BH_Color *color,
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||||
uint16_t r,
|
||||
uint16_t g,
|
||||
uint16_t b,
|
||||
uint16_t a);
|
||||
|
||||
Устанавливает 16-битные компонеты I<r>, I<g>, I<b>, I<a> цвета.
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||||
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||||
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=head2 BH_ColorSetRGBAf
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||||
|
||||
void BH_ColorSetRGBAf(BH_Color *color,
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||||
float r,
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||||
float g,
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||||
float b,
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||||
float a);
|
||||
|
||||
Устанавливает вещественные компонеты I<r>, I<g>, I<b>, I<a> цвета.
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||||
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=head2 BH_ColorHSVAf
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||||
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||||
void BH_ColorHSVAf(const BH_Color *color,
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||||
float *h,
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||||
float *s,
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||||
float *v,
|
||||
float *a);
|
||||
|
||||
Возвращает вещественное HSV представление цвета I<color>.
|
||||
|
||||
Параметры I<h>, I<s>, I<v>, I<a> представляют компоненты цвета в RGB.
|
||||
|
||||
|
||||
=head2 BH_ColorSetHSVAf
|
||||
|
||||
void BH_ColorSetHSVAf(BH_Color *color,
|
||||
float h,
|
||||
float s,
|
||||
float v,
|
||||
float a);
|
||||
|
||||
Устанавливает вещественные компонеты I<h>, I<s>, I<v>, I<a> цвета.
|
||||
|
||||
|
||||
=head2 BH_ColorHSLAf
|
||||
|
||||
void BH_ColorHSLAf(const BH_Color *color,
|
||||
float *h,
|
||||
float *s,
|
||||
float *l,
|
||||
float *a);
|
||||
|
||||
Возвращает вещественное HSL представление цвета I<color>.
|
||||
|
||||
Параметры I<h>, I<s>, I<l>, I<a> представляют компоненты цвета в RGB.
|
||||
|
||||
|
||||
=head2 BH_ColorSetHSLAf
|
||||
|
||||
void BH_ColorSetHSLAf(BH_Color *color,
|
||||
float h,
|
||||
float s,
|
||||
float l,
|
||||
float a);
|
||||
|
||||
Устанавливает вещественные компонеты I<h>, I<s>, I<l>, I<a> цвета.
|
||||
|
||||
|
||||
=head2 BH_ColorToRGBA
|
||||
|
||||
void BH_ColorToRGBA(const BH_Color *color,
|
||||
BH_Color *out);
|
||||
|
||||
Преобразует цвет I<color> в цветовое представление RGB.
|
||||
|
||||
|
||||
=head2 BH_ColorToHSVA
|
||||
|
||||
void BH_ColorToHSVA(const BH_Color *color,
|
||||
BH_Color *out);
|
||||
|
||||
Преобразует цвет I<color> в цветовое представление HSV.
|
||||
|
||||
|
||||
=head2 BH_ColorToHSLA
|
||||
|
||||
void BH_ColorToHSLA(const BH_Color *color,
|
||||
BH_Color *out);
|
||||
|
||||
Преобразует цвет I<color> в цветовое представление HSL.
|
||||
|
||||
|
||||
=head2 BH_ColorBlend
|
||||
|
||||
void BH_ColorBlend(const BH_Color *foreground,
|
||||
const BH_Color *background,
|
||||
int mode,
|
||||
BH_Color *dest);
|
||||
|
||||
Смешивает цвета I<foreground> и I<background>, используя указанный режим
|
||||
смешивания I<mode>.
|
||||
|
||||
Могут использоваться следующие режимы:
|
||||
|
||||
=over
|
||||
|
||||
=item B<BH_COLOR_MODE_NORMAL>
|
||||
|
||||
r = f
|
||||
|
||||
=item B<BH_COLOR_MODE_MULTIPLY>
|
||||
|
||||
r = f * b
|
||||
|
||||
=item B<BH_COLOR_MODE_SCREEN>
|
||||
|
||||
r = 1 - (1 - f) * (1 - b)
|
||||
|
||||
=item B<BH_COLOR_MODE_OVERLAY>
|
||||
|
||||
r = HardLight(b, f)
|
||||
|
||||
=item B<BH_COLOR_MODE_DARKEN>
|
||||
|
||||
r = min(f, b)
|
||||
|
||||
=item B<BH_COLOR_MODE_LIGHTEN>
|
||||
|
||||
r = max(f, b)
|
||||
|
||||
=item B<BH_COLOR_MODE_COLOR_DODGE>
|
||||
|
||||
r = min(1, b / (1 - f))
|
||||
|
||||
=item B<BH_COLOR_MODE_COLOR_BURN>
|
||||
|
||||
r = 1 - min(1, (1 - b) / f)
|
||||
|
||||
=item B<BH_COLOR_MODE_LINEAR_DODGE>
|
||||
|
||||
r = f + b
|
||||
|
||||
=item B<BH_COLOR_MODE_LINEAR_BURN>
|
||||
|
||||
r = f + b - 1
|
||||
|
||||
=item B<BH_COLOR_MODE_HARD_LIGHT>
|
||||
|
||||
if (f < 0.5)
|
||||
r = Multipy(2 * f, b)
|
||||
else
|
||||
r = Screen(2 * f - 1, b)
|
||||
|
||||
=item B<BH_COLOR_MODE_SOFT_LIGHT>
|
||||
|
||||
r = (1 - 2 * f) * b^2 + 2 * f * b
|
||||
|
||||
=item B<BH_COLOR_MODE_DIFFERENCE>
|
||||
|
||||
r = abs(f - b)
|
||||
|
||||
=item B<BH_COLOR_MODE_EXCLUSION>
|
||||
|
||||
r = f + b - (2 * f * b)
|
||||
|
||||
=item B<BH_COLOR_MODE_HUE>
|
||||
|
||||
r = HSL(H(f), S(b), L(b))
|
||||
|
||||
=item B<BH_COLOR_MODE_SATURATION>
|
||||
|
||||
r = HSL(H(b), S(f), L(b))
|
||||
|
||||
=item B<BH_COLOR_MODE_COLOR>
|
||||
|
||||
r = HSL(H(f), S(f), L(b))
|
||||
|
||||
=item B<BH_COLOR_MODE_LUMINOSITY>
|
||||
|
||||
r = HSL(H(b), S(b), L(f))
|
||||
|
||||
=back
|
||||
|
||||
|
||||
=head1 СТРУКТУРЫ
|
||||
|
||||
|
||||
=head2 BH_Color
|
||||
|
||||
typedef struct BH_Color
|
||||
{
|
||||
int type;
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint16_t r;
|
||||
uint16_t g;
|
||||
uint16_t b;
|
||||
uint16_t a;
|
||||
} rgba;
|
||||
struct
|
||||
{
|
||||
uint16_t h;
|
||||
uint16_t s;
|
||||
uint16_t v;
|
||||
uint16_t a;
|
||||
} hsva;
|
||||
struct
|
||||
{
|
||||
uint16_t h;
|
||||
uint16_t s;
|
||||
uint16_t l;
|
||||
uint16_t a;
|
||||
} hsla;
|
||||
} data;
|
||||
} BH_Color;
|
||||
|
||||
=head1 СМ. ТАКЖЕ
|
||||
|
||||
L<BH>
|
||||
@@ -5,6 +5,7 @@ HTMLS = BH_Algo.html \
|
||||
BH_Args.html \
|
||||
BH_Box2f.html \
|
||||
BH_Box3f.html \
|
||||
BH_Color.html \
|
||||
BH_Hashmap.html \
|
||||
BH_IO.html \
|
||||
BH_Line.html \
|
||||
@@ -31,6 +32,7 @@ MANS = BH_Algo.3 \
|
||||
BH_Args.3 \
|
||||
BH_Box2f.3 \
|
||||
BH_Box3f.3 \
|
||||
BH_Color.3 \
|
||||
BH_Hashmap.3 \
|
||||
BH_IO.3 \
|
||||
BH_Line.3 \
|
||||
|
||||
151
include/BH/Color.h
Normal file
151
include/BH/Color.h
Normal file
@@ -0,0 +1,151 @@
|
||||
#ifndef BH_COLOR_H
|
||||
#define BH_COLOR_H
|
||||
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
|
||||
#define BH_COLOR_TYPE_RGBA 0x0000
|
||||
#define BH_COLOR_TYPE_HSVA 0x0001
|
||||
#define BH_COLOR_TYPE_HSLA 0x0002
|
||||
|
||||
|
||||
#define BH_COLOR_MODE_NORMAL 0x0000
|
||||
#define BH_COLOR_MODE_MULTIPLY 0x0001
|
||||
#define BH_COLOR_MODE_SCREEN 0x0002
|
||||
#define BH_COLOR_MODE_OVERLAY 0x0003
|
||||
#define BH_COLOR_MODE_DARKEN 0x0004
|
||||
#define BH_COLOR_MODE_LIGHTEN 0x0005
|
||||
#define BH_COLOR_MODE_COLOR_DODGE 0x0006
|
||||
#define BH_COLOR_MODE_COLOR_BURN 0x0007
|
||||
#define BH_COLOR_MODE_LINEAR_DODGE 0x0008
|
||||
#define BH_COLOR_MODE_LINEAR_BURN 0x0009
|
||||
#define BH_COLOR_MODE_HARD_LIGHT 0x000A
|
||||
#define BH_COLOR_MODE_SOFT_LIGHT 0x000B
|
||||
#define BH_COLOR_MODE_DIFFERENCE 0x000C
|
||||
#define BH_COLOR_MODE_EXCLUSION 0x000D
|
||||
#define BH_COLOR_MODE_HUE 0x000E
|
||||
#define BH_COLOR_MODE_SATURATION 0x000F
|
||||
#define BH_COLOR_MODE_COLOR 0x0010
|
||||
#define BH_COLOR_MODE_LUMINOSITY 0x0011
|
||||
|
||||
|
||||
typedef struct BH_Color
|
||||
{
|
||||
int type;
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint16_t r;
|
||||
uint16_t g;
|
||||
uint16_t b;
|
||||
uint16_t a;
|
||||
} rgba;
|
||||
struct
|
||||
{
|
||||
uint16_t h;
|
||||
uint16_t s;
|
||||
uint16_t v;
|
||||
uint16_t a;
|
||||
} hsva;
|
||||
struct
|
||||
{
|
||||
uint16_t h;
|
||||
uint16_t s;
|
||||
uint16_t l;
|
||||
uint16_t a;
|
||||
} hsla;
|
||||
} data;
|
||||
} BH_Color;
|
||||
|
||||
|
||||
void BH_ColorRGBA8(const BH_Color *color,
|
||||
uint8_t *r,
|
||||
uint8_t *g,
|
||||
uint8_t *b,
|
||||
uint8_t *a);
|
||||
|
||||
|
||||
void BH_ColorRGBA16(const BH_Color *color,
|
||||
uint16_t *r,
|
||||
uint16_t *g,
|
||||
uint16_t *b,
|
||||
uint16_t *a);
|
||||
|
||||
|
||||
void BH_ColorRGBAf(const BH_Color *color,
|
||||
float *r,
|
||||
float *g,
|
||||
float *b,
|
||||
float *a);
|
||||
|
||||
|
||||
void BH_ColorSetRGBA8(BH_Color *color,
|
||||
uint8_t r,
|
||||
uint8_t g,
|
||||
uint8_t b,
|
||||
uint8_t a);
|
||||
|
||||
|
||||
void BH_ColorSetRGBA16(BH_Color *color,
|
||||
uint16_t r,
|
||||
uint16_t g,
|
||||
uint16_t b,
|
||||
uint16_t a);
|
||||
|
||||
|
||||
void BH_ColorSetRGBAf(BH_Color *color,
|
||||
float r,
|
||||
float g,
|
||||
float b,
|
||||
float a);
|
||||
|
||||
|
||||
void BH_ColorHSVAf(const BH_Color *color,
|
||||
float *h,
|
||||
float *s,
|
||||
float *v,
|
||||
float *a);
|
||||
|
||||
|
||||
void BH_ColorSetHSVAf(BH_Color *color,
|
||||
float h,
|
||||
float s,
|
||||
float v,
|
||||
float a);
|
||||
|
||||
|
||||
void BH_ColorHSLAf(const BH_Color *color,
|
||||
float *h,
|
||||
float *s,
|
||||
float *l,
|
||||
float *a);
|
||||
|
||||
|
||||
void BH_ColorSetHSLAf(BH_Color *color,
|
||||
float h,
|
||||
float s,
|
||||
float l,
|
||||
float a);
|
||||
|
||||
|
||||
void BH_ColorToRGBA(const BH_Color *color,
|
||||
BH_Color *out);
|
||||
|
||||
|
||||
void BH_ColorToHSVA(const BH_Color *color,
|
||||
BH_Color *out);
|
||||
|
||||
|
||||
void BH_ColorToHSLA(const BH_Color *color,
|
||||
BH_Color *out);
|
||||
|
||||
|
||||
void BH_ColorBlend(const BH_Color *foreground,
|
||||
const BH_Color *background,
|
||||
int mode,
|
||||
BH_Color *dest);
|
||||
|
||||
|
||||
#endif /* BH_COLOR_H */
|
||||
618
src/Color.c
Normal file
618
src/Color.c
Normal file
@@ -0,0 +1,618 @@
|
||||
#include "BH/Common.h"
|
||||
#include <BH/Color.h>
|
||||
#include <math.h>
|
||||
|
||||
|
||||
#define MIN(a,b) (((a)<(b))?(a):(b))
|
||||
#define MAX(a,b) (((a)>(b))?(a):(b))
|
||||
|
||||
|
||||
/* Conversion between RGB <-> HSL/HSV has error of around ~ 0.009% */
|
||||
#define DEGREE_MULT 1.8204444e02f
|
||||
|
||||
|
||||
void BH_ColorRGBA8(const BH_Color *color,
|
||||
uint8_t *r,
|
||||
uint8_t *g,
|
||||
uint8_t *b,
|
||||
uint8_t *a)
|
||||
{
|
||||
BH_Color tmp;
|
||||
|
||||
BH_ColorToRGBA(color, &tmp);
|
||||
*r = tmp.data.rgba.r >> 8;
|
||||
*g = tmp.data.rgba.g >> 8;
|
||||
*b = tmp.data.rgba.b >> 8;
|
||||
*a = tmp.data.rgba.a >> 8;
|
||||
}
|
||||
|
||||
void BH_ColorRGBA16(const BH_Color *color,
|
||||
uint16_t *r,
|
||||
uint16_t *g,
|
||||
uint16_t *b,
|
||||
uint16_t *a)
|
||||
{
|
||||
BH_Color tmp;
|
||||
|
||||
BH_ColorToRGBA(color, &tmp);
|
||||
*r = tmp.data.rgba.r;
|
||||
*g = tmp.data.rgba.g;
|
||||
*b = tmp.data.rgba.b;
|
||||
*a = tmp.data.rgba.a;
|
||||
}
|
||||
|
||||
|
||||
void BH_ColorRGBAf(const BH_Color *color,
|
||||
float *r,
|
||||
float *g,
|
||||
float *b,
|
||||
float *a)
|
||||
{
|
||||
BH_Color tmp;
|
||||
|
||||
BH_ColorToRGBA(color, &tmp);
|
||||
*r = tmp.data.rgba.r / 65535.0f;
|
||||
*g = tmp.data.rgba.g / 65535.0f;
|
||||
*b = tmp.data.rgba.b / 65535.0f;
|
||||
*a = tmp.data.rgba.a / 65535.0f;
|
||||
}
|
||||
|
||||
|
||||
void BH_ColorSetRGBA8(BH_Color *color,
|
||||
uint8_t r,
|
||||
uint8_t g,
|
||||
uint8_t b,
|
||||
uint8_t a)
|
||||
{
|
||||
color->type = BH_COLOR_TYPE_RGBA;
|
||||
color->data.rgba.r = (uint16_t)r * 0x0101;
|
||||
color->data.rgba.g = (uint16_t)g * 0x0101;
|
||||
color->data.rgba.b = (uint16_t)b * 0x0101;
|
||||
color->data.rgba.a = (uint16_t)a * 0x0101;
|
||||
}
|
||||
|
||||
|
||||
void BH_ColorSetRGBA16(BH_Color *color,
|
||||
uint16_t r,
|
||||
uint16_t g,
|
||||
uint16_t b,
|
||||
uint16_t a)
|
||||
{
|
||||
color->type = BH_COLOR_TYPE_RGBA;
|
||||
color->data.rgba.r = r;
|
||||
color->data.rgba.g = g;
|
||||
color->data.rgba.b = b;
|
||||
color->data.rgba.a = a;
|
||||
}
|
||||
|
||||
|
||||
void BH_ColorSetRGBAf(BH_Color *color,
|
||||
float r,
|
||||
float g,
|
||||
float b,
|
||||
float a)
|
||||
{
|
||||
r = MAX(MIN(1.0f, r), 0.0f);
|
||||
g = MAX(MIN(1.0f, g), 0.0f);
|
||||
b = MAX(MIN(1.0f, b), 0.0f);
|
||||
a = MAX(MIN(1.0f, a), 0.0f);
|
||||
|
||||
color->type = BH_COLOR_TYPE_RGBA;
|
||||
color->data.rgba.r = r * 65535.0f;
|
||||
color->data.rgba.g = g * 65535.0f;
|
||||
color->data.rgba.b = b * 65535.0f;
|
||||
color->data.rgba.a = a * 65535.0f;
|
||||
}
|
||||
|
||||
|
||||
void BH_ColorHSVAf(const BH_Color *color,
|
||||
float *h,
|
||||
float *s,
|
||||
float *v,
|
||||
float *a)
|
||||
{
|
||||
BH_Color tmp;
|
||||
|
||||
BH_ColorToHSVA(color, &tmp);
|
||||
*h = tmp.data.hsva.h / DEGREE_MULT;
|
||||
*s = tmp.data.hsva.s / 65535.0f;
|
||||
*v = tmp.data.hsva.v / 65535.0f;
|
||||
*a = tmp.data.hsva.a / 65535.0f;
|
||||
}
|
||||
|
||||
|
||||
void BH_ColorSetHSVAf(BH_Color *color,
|
||||
float h,
|
||||
float s,
|
||||
float v,
|
||||
float a)
|
||||
{
|
||||
while (h >= 360.0f)
|
||||
h -= 360.0f;
|
||||
while (h < 0.0f)
|
||||
h += 360.0f;
|
||||
|
||||
s = MAX(MIN(1.0f, s), 0.0f);
|
||||
v = MAX(MIN(1.0f, v), 0.0f);
|
||||
|
||||
color->type = BH_COLOR_TYPE_HSVA;
|
||||
color->data.hsva.h = h * DEGREE_MULT;
|
||||
color->data.hsva.s = s * 65535.0f;
|
||||
color->data.hsva.v = v * 65535.0f;
|
||||
color->data.hsva.a = a * 65535.0f;
|
||||
}
|
||||
|
||||
|
||||
void BH_ColorHSLAf(const BH_Color *color,
|
||||
float *h,
|
||||
float *s,
|
||||
float *l,
|
||||
float *a)
|
||||
{
|
||||
BH_Color tmp;
|
||||
|
||||
BH_ColorToHSLA(color, &tmp);
|
||||
*h = tmp.data.hsla.h / DEGREE_MULT;
|
||||
*s = tmp.data.hsla.s / 65535.0f;
|
||||
*l = tmp.data.hsla.l / 65535.0f;
|
||||
*a = tmp.data.hsla.a / 65535.0f;
|
||||
}
|
||||
|
||||
|
||||
void BH_ColorSetHSLAf(BH_Color *color,
|
||||
float h,
|
||||
float s,
|
||||
float l,
|
||||
float a)
|
||||
{
|
||||
while (h >= 360.0f)
|
||||
h -= 360.0f;
|
||||
while (h < 0.0f)
|
||||
h += 360.0f;
|
||||
|
||||
s = MAX(MIN(1.0f, s), 0.0f);
|
||||
l = MAX(MIN(1.0f, l), 0.0f);
|
||||
|
||||
color->type = BH_COLOR_TYPE_HSLA;
|
||||
color->data.hsla.h = h * DEGREE_MULT;
|
||||
color->data.hsla.s = s * 65535;
|
||||
color->data.hsla.l = l * 65535;
|
||||
color->data.hsla.a = a * 65535;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Transformations between color models are based on:
|
||||
* Computer Graphics and Geometric Modeling by Max K. Agoston
|
||||
*/
|
||||
static void rgbToHsv(const BH_Color *color,
|
||||
BH_Color *out)
|
||||
{
|
||||
float min, max, d, r, g, b, a, h, s, v;
|
||||
|
||||
BH_ColorRGBAf(color, &r, &g, &b, &a);
|
||||
max = MAX(MAX(r, g), b);
|
||||
min = MIN(MIN(r, g), b);
|
||||
|
||||
v = max;
|
||||
s = 0.0f;
|
||||
h = 0.0f;
|
||||
d = max - min;
|
||||
|
||||
if (max)
|
||||
s = d / max;
|
||||
|
||||
if (s)
|
||||
{
|
||||
if (r == max)
|
||||
h = (g - b) / d;
|
||||
else if (g == max)
|
||||
h = 2 + (b - r) / d;
|
||||
else
|
||||
h = 4 + (r - g) / d;
|
||||
}
|
||||
|
||||
BH_ColorSetHSVAf(out, h * 60.0f, s, v, a);
|
||||
}
|
||||
|
||||
|
||||
static void hsvToRgb(const BH_Color *color,
|
||||
BH_Color *out)
|
||||
{
|
||||
float h, s, v, a, r, g, b, fract, p, q, t;
|
||||
int sextant;
|
||||
BH_ColorHSVAf(color, &h, &s, &v, &a);
|
||||
|
||||
r = v;
|
||||
g = v;
|
||||
b = v;
|
||||
|
||||
if (s)
|
||||
{
|
||||
h /= 60.0f;
|
||||
sextant = (int)h;
|
||||
fract = h - sextant;
|
||||
|
||||
p = v * (1 - s);
|
||||
q = v * (1 - (s * fract));
|
||||
t = v * (1 - (s * (1 - fract)));
|
||||
|
||||
switch (sextant)
|
||||
{
|
||||
case 0: r = v; g = t; b = p; break;
|
||||
case 1: r = q; g = v; b = p; break;
|
||||
case 2: r = p; g = v; b = t; break;
|
||||
case 3: r = p; g = q; b = v; break;
|
||||
case 4: r = t; g = p; b = v; break;
|
||||
case 5: r = v; g = p; b = q; break;
|
||||
}
|
||||
}
|
||||
|
||||
BH_ColorSetRGBAf(out, r, g, b, a);
|
||||
}
|
||||
|
||||
|
||||
static void rgbToHsl(const BH_Color *color,
|
||||
BH_Color *out)
|
||||
{
|
||||
float min, max, d, r, g, b, a, h, s, l;
|
||||
|
||||
BH_ColorRGBAf(color, &r, &g, &b, &a);
|
||||
max = MAX(MAX(r, g), b);
|
||||
min = MIN(MIN(r, g), b);
|
||||
|
||||
l = (max + min) / 2.0;
|
||||
s = 0.0f;
|
||||
h = 0.0f;
|
||||
d = max - min;
|
||||
|
||||
if (max != min)
|
||||
{
|
||||
if (l <= 0.5f)
|
||||
s = d / (max + min);
|
||||
else
|
||||
s = d / (2.0f - max - min);
|
||||
|
||||
if (r == max)
|
||||
h = (g - b) / d;
|
||||
else if (g == max)
|
||||
h = 2 + (b - r) / d;
|
||||
else
|
||||
h = 4 + (r - g) / d;
|
||||
}
|
||||
|
||||
BH_ColorSetHSLAf(out, h * 60.0f, s, l, a);
|
||||
}
|
||||
|
||||
|
||||
static void hslToHsv(const BH_Color *color,
|
||||
BH_Color *out)
|
||||
{
|
||||
float h, s, l, v, a;
|
||||
|
||||
BH_ColorHSLAf(color, &h, &s, &l, &a);
|
||||
v = s * MIN(l, 1.0f - l) + l;
|
||||
s = (v) ? (2.0f - 2.0f * l / v) : (0.0f);
|
||||
|
||||
BH_ColorSetHSVAf(out, h, s, v, a);
|
||||
}
|
||||
|
||||
|
||||
static void hsvToHsl(const BH_Color *color,
|
||||
BH_Color *out)
|
||||
{
|
||||
float h, s, v, l, a, m;
|
||||
|
||||
BH_ColorHSVAf(color, &h, &s, &v, &a);
|
||||
l = v - v * s / 2.0f;
|
||||
m = MIN(l, 1.0f - l);
|
||||
s = (m) ? ((v - l) / m) : (0);
|
||||
BH_ColorSetHSLAf(out, h, s, l, a);
|
||||
}
|
||||
|
||||
|
||||
void BH_ColorToRGBA(const BH_Color *color,
|
||||
BH_Color *out)
|
||||
{
|
||||
switch (color->type)
|
||||
{
|
||||
case BH_COLOR_TYPE_RGBA:
|
||||
*out = *color;
|
||||
break;
|
||||
|
||||
case BH_COLOR_TYPE_HSVA:
|
||||
hsvToRgb(color, out);
|
||||
break;
|
||||
|
||||
case BH_COLOR_TYPE_HSLA:
|
||||
hslToHsv(color, out);
|
||||
hsvToRgb(out, out);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void BH_ColorToHSVA(const BH_Color *color,
|
||||
BH_Color *out)
|
||||
{
|
||||
switch (color->type)
|
||||
{
|
||||
case BH_COLOR_TYPE_RGBA:
|
||||
rgbToHsv(color, out);
|
||||
break;
|
||||
|
||||
case BH_COLOR_TYPE_HSVA:
|
||||
*out = *color;
|
||||
break;
|
||||
|
||||
case BH_COLOR_TYPE_HSLA:
|
||||
hslToHsv(color, out);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void BH_ColorToHSLA(const BH_Color *color,
|
||||
BH_Color *out)
|
||||
{
|
||||
switch (color->type)
|
||||
{
|
||||
case BH_COLOR_TYPE_RGBA:
|
||||
rgbToHsl(color, out);
|
||||
break;
|
||||
|
||||
case BH_COLOR_TYPE_HSVA:
|
||||
hsvToHsl(color, out);
|
||||
break;
|
||||
|
||||
case BH_COLOR_TYPE_HSLA:
|
||||
*out = *color;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static float blendNormal(float foreground,
|
||||
float background)
|
||||
{
|
||||
BH_UNUSED(background);
|
||||
return foreground;
|
||||
}
|
||||
|
||||
|
||||
static float blendMultiply(float foreground,
|
||||
float background)
|
||||
{
|
||||
return foreground * background;
|
||||
}
|
||||
|
||||
|
||||
static float blendScreen(float foreground,
|
||||
float background)
|
||||
{
|
||||
return foreground + background - (foreground * background);
|
||||
}
|
||||
|
||||
|
||||
static float blendDarken(float foreground,
|
||||
float background)
|
||||
{
|
||||
return MIN(foreground, background);
|
||||
}
|
||||
|
||||
|
||||
static float blendLighten(float foreground,
|
||||
float background)
|
||||
{
|
||||
return MAX(foreground, background);
|
||||
}
|
||||
|
||||
|
||||
static float blendColorDodge(float foreground,
|
||||
float background)
|
||||
{
|
||||
if (foreground != 1.0f)
|
||||
return MIN(1.0f, background / (1.0f - foreground));
|
||||
return foreground;
|
||||
}
|
||||
|
||||
|
||||
static float blendColorBurn(float foreground,
|
||||
float background)
|
||||
{
|
||||
if (foreground != 0.0f)
|
||||
return 1.0f - MIN(1.0f, (1.0f - background) / foreground);
|
||||
return foreground;
|
||||
}
|
||||
|
||||
|
||||
static float blendLinearDodge(float foreground,
|
||||
float background)
|
||||
{
|
||||
return foreground + background;
|
||||
}
|
||||
|
||||
|
||||
static float blendLinearBurn(float foreground,
|
||||
float background)
|
||||
{
|
||||
return foreground + background - 1.0f;
|
||||
}
|
||||
|
||||
|
||||
static float blendDifference(float foreground,
|
||||
float background)
|
||||
{
|
||||
return fabsf(background - foreground);
|
||||
}
|
||||
|
||||
|
||||
static float blendExclusion(float foreground,
|
||||
float background)
|
||||
{
|
||||
return foreground + background - (2.0f * foreground * background);
|
||||
}
|
||||
|
||||
|
||||
static float blendHardLight(float foreground,
|
||||
float background)
|
||||
{
|
||||
if (foreground <= 0.5f)
|
||||
return blendMultiply(2.0f * foreground, background);
|
||||
else
|
||||
return blendScreen(2.0f * foreground - 1.0f, background);
|
||||
}
|
||||
|
||||
|
||||
static float blendSoftLight(float foreground,
|
||||
float background)
|
||||
{
|
||||
return (1.0f - 2.0f * foreground) * background * background + 2.0f * foreground * background;
|
||||
}
|
||||
|
||||
|
||||
static float blendOverlay(float foreground,
|
||||
float background)
|
||||
{
|
||||
return blendHardLight(background, foreground);
|
||||
}
|
||||
|
||||
|
||||
void BH_ColorBlend(const BH_Color *foreground,
|
||||
const BH_Color *background,
|
||||
int mode,
|
||||
BH_Color *dest)
|
||||
{
|
||||
float br, bg, bb, ba;
|
||||
float fr, fg, fb, fa;
|
||||
|
||||
if (mode == BH_COLOR_MODE_HUE || mode == BH_COLOR_MODE_SATURATION ||
|
||||
mode == BH_COLOR_MODE_COLOR || mode == BH_COLOR_MODE_LUMINOSITY)
|
||||
{
|
||||
BH_ColorHSLAf(foreground, &fr, &fg, &fb, &fa);
|
||||
BH_ColorHSLAf(background, &br, &bg, &bb, &ba);
|
||||
}
|
||||
else
|
||||
{
|
||||
BH_ColorRGBAf(foreground, &fr, &fg, &fb, &fa);
|
||||
BH_ColorRGBAf(background, &br, &bg, &bb, &ba);
|
||||
}
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
default:
|
||||
case BH_COLOR_MODE_NORMAL:
|
||||
fr = blendNormal(fr, br);
|
||||
fg = blendNormal(fg, bg);
|
||||
fb = blendNormal(fb, bb);
|
||||
BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
|
||||
break;
|
||||
|
||||
case BH_COLOR_MODE_MULTIPLY:
|
||||
fr = blendMultiply(fr, br);
|
||||
fg = blendMultiply(fg, bg);
|
||||
fb = blendMultiply(fb, bb);
|
||||
BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
|
||||
break;
|
||||
|
||||
case BH_COLOR_MODE_SCREEN:
|
||||
fr = blendScreen(fr, br);
|
||||
fg = blendScreen(fg, bg);
|
||||
fb = blendScreen(fb, bb);
|
||||
BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
|
||||
break;
|
||||
|
||||
case BH_COLOR_MODE_OVERLAY:
|
||||
fr = blendOverlay(fr, br);
|
||||
fg = blendOverlay(fg, bg);
|
||||
fb = blendOverlay(fb, bb);
|
||||
BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
|
||||
break;
|
||||
|
||||
case BH_COLOR_MODE_DARKEN:
|
||||
fr = blendDarken(fr, br);
|
||||
fg = blendDarken(fg, bg);
|
||||
fb = blendDarken(fb, bb);
|
||||
BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
|
||||
break;
|
||||
|
||||
case BH_COLOR_MODE_LIGHTEN:
|
||||
fr = blendLighten(fr, br);
|
||||
fg = blendLighten(fg, bg);
|
||||
fb = blendLighten(fb, bb);
|
||||
BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
|
||||
break;
|
||||
|
||||
case BH_COLOR_MODE_COLOR_DODGE:
|
||||
fr = blendColorDodge(fr, br);
|
||||
fg = blendColorDodge(fg, bg);
|
||||
fb = blendColorDodge(fb, bb);
|
||||
BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
|
||||
break;
|
||||
|
||||
case BH_COLOR_MODE_COLOR_BURN:
|
||||
fr = blendColorBurn(fr, br);
|
||||
fg = blendColorBurn(fg, bg);
|
||||
fb = blendColorBurn(fb, bb);
|
||||
BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
|
||||
break;
|
||||
|
||||
case BH_COLOR_MODE_LINEAR_DODGE:
|
||||
fr = blendLinearDodge(fr, br);
|
||||
fg = blendLinearDodge(fg, bg);
|
||||
fb = blendLinearDodge(fb, bb);
|
||||
BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
|
||||
break;
|
||||
|
||||
case BH_COLOR_MODE_LINEAR_BURN:
|
||||
fr = blendLinearBurn(fr, br);
|
||||
fg = blendLinearBurn(fg, bg);
|
||||
fb = blendLinearBurn(fb, bb);
|
||||
BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
|
||||
break;
|
||||
|
||||
case BH_COLOR_MODE_HARD_LIGHT:
|
||||
fr = blendHardLight(fr, br);
|
||||
fg = blendHardLight(fg, bg);
|
||||
fb = blendHardLight(fb, bb);
|
||||
BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
|
||||
break;
|
||||
|
||||
case BH_COLOR_MODE_SOFT_LIGHT:
|
||||
fr = blendSoftLight(fr, br);
|
||||
fg = blendSoftLight(fg, bg);
|
||||
fb = blendSoftLight(fb, bb);
|
||||
BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
|
||||
break;
|
||||
|
||||
case BH_COLOR_MODE_DIFFERENCE:
|
||||
fr = blendDifference(fr, br);
|
||||
fg = blendDifference(fg, bg);
|
||||
fb = blendDifference(fb, bb);
|
||||
BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
|
||||
break;
|
||||
|
||||
case BH_COLOR_MODE_EXCLUSION:
|
||||
fr = blendExclusion(fr, br);
|
||||
fg = blendExclusion(fg, bg);
|
||||
fb = blendExclusion(fb, bb);
|
||||
BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
|
||||
break;
|
||||
|
||||
case BH_COLOR_MODE_HUE:
|
||||
BH_ColorSetHSLAf(dest, fr, bg, bb, fa);
|
||||
break;
|
||||
|
||||
case BH_COLOR_MODE_SATURATION:
|
||||
BH_ColorSetHSLAf(dest, br, fg, bb, fa);
|
||||
break;
|
||||
|
||||
case BH_COLOR_MODE_COLOR:
|
||||
BH_ColorSetHSLAf(dest, fr, fg, bb, fa);
|
||||
break;
|
||||
|
||||
case BH_COLOR_MODE_LUMINOSITY:
|
||||
BH_ColorSetHSLAf(dest, br, bg, fb, fa);
|
||||
break;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user