Add 2D/3D boxes/AABBs and intersection tests.

Added support for 2D/3D boxes (or AABBs) and intersection tests between
them and rays/segments.
This commit is contained in:
2025-02-24 22:56:16 +03:00
parent 67e7582d63
commit cae66889a1
6 changed files with 1020 additions and 123 deletions

View File

@@ -1775,73 +1775,73 @@ int BH_Ray2fIntersectLine(const float *start,
/**
* Computes time of intersection \a time1 and \a time2 between one line (given
* \a startA and \a directionA) and other line (given \a startB and
* \a directionB).
* \a aStart and \a aDirection) and other line (given \a bStart and
* \a bDirection).
*
* \param startA A Start 2D vector
* \param directionA A Direction 2D vector
* \param startB B Start 2D vector
* \param directionB B Direction 2D vector
* \param aStart A Start 2D vector
* \param aDirection A Direction 2D vector
* \param bStart B Start 2D vector
* \param bDirection B Direction 2D vector
* \param time1 Time of intersection of first line
* \param time2 Time of intersection of second line
*
* \return On success, returns zero.
* \return On failure, returns error code.
*/
int BH_Ray2fIntersectTime(const float *startA,
const float *directionA,
const float *startB,
const float *directionB,
int BH_Ray2fIntersectTime(const float *aStart,
const float *aDirection,
const float *bStart,
const float *bDirection,
float *time1,
float *time2);
/**
* Computes time of intersection \a t between one ray (given \a startA and
* \a directionA) and other ray (given \a startB and \a directionB) and stores
* Computes time of intersection \a t between one ray (given \a aStart and
* \a aDirection) and other ray (given \a bStart and \a bDirection) and stores
* intersection point into \a out.
*
* The returned intersection time \a t is for the first ray.
*
* \param startA A Start 2D vector
* \param directionA A Direction 2D vector
* \param startB B Start 2D vector
* \param directionB B Direction 2D vector
* \param aStart A Start 2D vector
* \param aDirection A Direction 2D vector
* \param bStart B Start 2D vector
* \param bDirection B Direction 2D vector
* \param t Time of intersection
* \param out Output 2D vector
*
* \return On success, returns zero.
* \return On failure, returns error code.
*/
int BH_Ray2fIntersectRay(const float *startA,
const float *directionA,
const float *startB,
const float *directionB,
int BH_Ray2fIntersectRay(const float *aStart,
const float *aDirection,
const float *bStart,
const float *bDirection,
float *t,
float *out);
/**
* Computes time of intersection \a t between one ray (given \a startA and
* \a directionA) and segment (given \a startB and \a endB) and stores result
* Computes time of intersection \a t between one ray (given \a aStart and
* \a aDirection) and segment (given \a bStart and \a bEnd) and stores result
* into \a out.
*
* The returned intersection time \a t is for the ray.
*
* \param startA A Start 2D vector
* \param directionA A Direction 2D vector
* \param startB B Start 2D vector
* \param endB B End 2D vector
* \param aStart A Start 2D vector
* \param aDirection A Direction 2D vector
* \param bStart B Start 2D vector
* \param bEnd B End 2D vector
* \param t Time of intersection
* \param out Output 2D vector
*
* \return On success, returns zero.
* \return On failure, returns error code.
*/
int BH_Ray2fIntersectSegment(const float *startA,
const float *directionA,
const float *startB,
const float *endB,
int BH_Ray2fIntersectSegment(const float *aStart,
const float *aDirection,
const float *bStart,
const float *bEnd,
float *t,
float *out);
@@ -1869,27 +1869,280 @@ int BH_Segment2fIntersectLine(const float *start,
/**
* Computes time of intersection \a t between one segment (given \a startA and
* \a endA) and other sergment (given \a startB and \a endB) and stores
* Computes time of intersection \a t between one segment (given \a aStart and
* \a aEnd) and other sergment (given \a bStart and \a bEnd) and stores
* intersection point into \a out.
*
* The returned intersection time \a t is for the first segment.
*
* \param startA A Start 2D vector
* \param endA A End 2D vector
* \param startB B Start 2D vector
* \param endB B End 2D vector
* \param aStart A Start 2D vector
* \param aEnd A End 2D vector
* \param bStart B Start 2D vector
* \param bEnd B End 2D vector
* \param t Time of intersection
* \param out Output 2D vector
*
* \return On success, returns zero.
* \return On failure, returns error code.
*/
int BH_Segment2fIntersectSegment(const float *startA,
const float *endA,
const float *startB,
const float *endB,
int BH_Segment2fIntersectSegment(const float *aStart,
const float *aEnd,
const float *bStart,
const float *bEnd,
float *t,
float *out);
/**
* Computes union of two 3D boxes (given by \a aMin, \a aMax, \a bMin, \a bMax)
* and stores the result into \a outMin, \a outMax.
*
* \param aMin A minimal 3D vector
* \param aMax A maximal 3D vector
* \param bMin B minimal 3D vector
* \param bMax B maximal 3D vector
* \param outMin Output minimal 3D vector
* \param outMax Output maximal 3D vector
*/
void BH_Box3fUnion(const float *aMin,
const float *aMax,
const float *bMin,
const float *bMax,
float *outMin,
float *outMax);
/**
* Computes intersection of two 3D boxes (given by \a aMin, \a aMax, \a bMin,
* \a bMax), stores the result into \a outMin, \a outMax and returns
* intersection test result.
*
* \param aMin A minimal 3D vector
* \param aMax A maximal 3D vector
* \param bMin B minimal 3D vector
* \param bMax B maximal 3D vector
* \param outMin Output minimal 3D vector
* \param outMax Output maximal 3D vector
*
* \return On success, returns zero.
* \return On failure, returns error code.
*/
int BH_Box3fIntersect(const float *aMin,
const float *aMax,
const float *bMin,
const float *bMax,
float *outMin,
float *outMax);
/**
* Checks if \a point is inside the box (given by \a aMin, \a aMax) and returns
* the result of the check.
*
* \param aMin A minimal 3D vector
* \param aMax A maximal 3D vector
* \param point Point 3D vector
*
* \return On success, returns zero.
* \return On failure, returns error code.
*/
int BH_Box3fContains(const float *aMin,
const float *aMax,
const float *point);
/**
* Computes bounding box for the \a points of \a size elements and stores the
* result into \a outMin, \a outMax.
*
* \param points Array of 3D points
* \param size Array size
* \param outMin Output minimal 3D vector
* \param outMax Output maximal 3D vector
*
* \return On success, returns zero.
* \return On failure, returns error code.
*/
int BH_Box3fEnclose(const float *points,
size_t size,
float *outMin,
float *outMax);
/**
* Computes union of two 2D boxes (given by \a aMin, \a aMax, \a bMin, \a bMax)
* and stores the result into \a outMin, \a outMax.
*
* \param aMin A minimal 2D vector
* \param aMax A maximal 2D vector
* \param bMin B minimal 2D vector
* \param bMax B maximal 2D vector
* \param outMin Output minimal 2D vector
* \param outMax Output maximal 2D vector
*/
void BH_Box2fUnion(const float *aMin,
const float *aMax,
const float *bMin,
const float *bMax,
float *outMin,
float *outMax);
/**
* Computes intersection of two 2D boxes (given by \a aMin, \a aMax, \a bMin,
* \a bMax), stores the result into \a outMin, \a outMax and returns
* intersection test result.
*
* \param aMin A minimal 2D vector
* \param aMax A maximal 2D vector
* \param bMin B minimal 2D vector
* \param bMax B maximal 2D vector
* \param outMin Output minimal 2D vector
* \param outMax Output maximal 2D vector
*
* \return On success, returns zero.
* \return On failure, returns error code.
*/
int BH_Box2fIntersect(const float *aMin,
const float *aMax,
const float *bMin,
const float *bMax,
float *outMin,
float *outMax);
/**
* Checks if \a point is inside the box (given by \a aMin, \a aMax) and returns
* the result of the check.
*
* \param aMin A minimal 2D vector
* \param aMax A maximal 2D vector
* \param point Point 2D vector
*
* \return On success, returns zero.
* \return On failure, returns error code.
*/
int BH_Box2fContains(const float *aMin,
const float *aMax,
const float *point);
/**
* Computes bounding box for the \a points of \a size elements and stores the
* result into \a outMin, \a outMax.
*
* \param points Array of 2D points
* \param size Array size
* \param outMin Output minimal 2D vector
* \param outMax Output maximal 2D vector
*
* \return On success, returns zero.
* \return On failure, returns error code.
*/
int BH_Box2fEnclose(const float *points,
size_t size,
float *outMin,
float *outMax);
/**
* Computes time of intersection \a t between ray (given \a aStart and
* \a aDirection) and 3D box (given \a bMin, \a bMax) and stores intersection
* point into \a out.
*
* The returned intersection time \a t is for the ray.
*
* \param aStart Start 3D vector
* \param aDirection Direction 3D vector
* \param bMin A 3D vector
* \param bMax B 3D vector
* \param t Time of intersection
* \param out Output 3D vector
*
* \return On success, returns zero.
* \return On failure, returns error code.
*/
int BH_Ray3fIntersectBox3f(const float *aStart,
const float *aDirection,
const float *bMin,
const float *bMax,
float *t,
float *out);
/**
* Computes time of intersection \a t between segment (given \a aStart and
* \a aEnd) and 3D box (given \a bMin, \a bMax) and stores intersection point
* into \a out.
*
* The returned intersection time \a t is for the segment.
*
* \param aStart Start 3D vector
* \param aEnd End 3D vector
* \param bMin A 3D vector
* \param bMax B 3D vector
* \param t Time of intersection
* \param out Output 3D vector
*
* \return On success, returns zero.
* \return On failure, returns error code.
*/
int BH_Segment3fIntersectBox3f(const float *aStart,
const float *aEnd,
const float *bMin,
const float *bMax,
float *t,
float *out);
/**
* Computes time of intersection \a t between ray (given \a aStart and
* \a aDirection) and 2D box (given \a bMin, \a bMax) and stores intersection
* point into \a out.
*
* The returned intersection time \a t is for the ray.
*
* \param aStart Start 2D vector
* \param aDirection Direction 2D vector
* \param bMin A 2D vector
* \param bMax B 2D vector
* \param t Time of intersection
* \param out Output 2D vector
*
* \return On success, returns zero.
* \return On failure, returns error code.
*/
int BH_Ray2fIntersectBox2f(const float *aStart,
const float *aDirection,
const float *bMin,
const float *bMax,
float *t,
float *out);
/**
* Computes time of intersection \a t between segment (given \a aStart and
* \a aEnd) and 2D box (given \a bMin, \a bMax) and stores intersection point
* into \a out.
*
* The returned intersection time \a t is for the segment.
*
* \param aStart Start 2D vector
* \param aEnd End 2D vector
* \param bMin A 2D vector
* \param bMax B 2D vector
* \param t Time of intersection
* \param out Output 2D vector
*
* \return On success, returns zero.
* \return On failure, returns error code.
*/
int BH_Segment2fIntersectBox2f(const float *aStart,
const float *aEnd,
const float *bMin,
const float *bMax,
float *t,
float *out);
#endif /* BH_MATH_H */