Refactor, separate docs from headers, add ru docs
Doxygen kind'a sucks and I need multilanguage documentation, so I did that. Also, separated massive Math.h file into smaller files.
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doc/Manual/en/BH_Vec4f.pod
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194
doc/Manual/en/BH_Vec4f.pod
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=encoding UTF-8
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=head1 NAME
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BH_Vec4f - four-dimensional real vector
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=head1 SYNTAX
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#include <BH/Math.h>
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cc prog.c -o prog -lbh
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=head1 DESCRIPTION
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The BH_Vec4f module provides a set of functions for working with
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four-dimensional vectors. The functions allow performing arithmetic operations,
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normalization, calculating the dot product, and other mathematical operations
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on vectors.
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=head1 API CALLS
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=head2 BH_Vec4fAdd
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void BH_Vec4fAdd(const float a[4],
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const float b[4],
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float out[4]);
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Calculates the sum of two vectors I<a> and I<b>.
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The I<out> parameter describes the resulting vector.
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=head2 BH_Vec4fSub
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void BH_Vec4fSub(const float a[4],
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const float b[4],
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float out[4]);
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Calculates the difference between two vectors I<a> and I<b>.
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The I<out> parameter describes the resulting vector.
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=head2 BH_Vec4fMul
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void BH_Vec4fMul(const float a[4],
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const float b[4],
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float out[4]);
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Calculates the result of multiplying two vectors I<a> and I<b>.
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The I<out> parameter describes the resulting vector.
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=head2 BH_Vec4fScale
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void BH_Vec4fScale(const float a[4],
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float b,
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float out[4]);
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Calculates the result of multiplying vector I<a> by value I<b>.
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The I<out> parameter describes the resulting vector.
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=head2 BH_Vec4fMulAdd
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void BH_Vec4fMulAdd(const float a[4],
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const float b[4],
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const float c[4],
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float out[4]);
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Calculates the result of the sum I<c> and the result of multiplying vectors I<a>
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and I<b>.
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The I<out> parameter describes the resulting vector.
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=head2 BH_Vec4fNegate
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void BH_Vec4fNegate(const float in[4],
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float out[4]);
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Calculates the opposite vector from vector I<in>.
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The I<out> parameter describes the resulting vector.
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=head2 BH_Vec4fDot
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float BH_Vec4fDot(const float a[4],
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const float b[4]);
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Calculates the dot product of vectors I<a> and I<b>.
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=head2 BH_Vec4fLength
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float BH_Vec4fLength(const float in[4]);
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Calculates the length of vector I<in>.
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=head2 BH_Vec4fNormal
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void BH_Vec4fNormal(const float in[4],
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float out[4]);
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Calculates the normalized form of vector I<in>.
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The I<out> parameter describes the resulting vector.
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=head2 BH_Vec4fNormalEx
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float BH_Vec4fNormalEx(const float in[4],
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float out[4]);
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Calculates the normalized form of vector I<in> and returns its original length.
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The I<out> parameter describes the resulting vector.
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=head2 BH_Vec4fMin
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void BH_Vec4fMin(const float a[4],
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const float b[4],
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float out[4]);
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Calculates the element-wise minimum of two vectors I<a> and I<b>.
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The I<out> parameter describes the resulting vector.
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=head2 BH_Vec4fMax
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void BH_Vec4fMax(const float a[4],
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const float b[4],
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float out[4]);
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Calculates the element-wise maximum of two vectors I<a> and I<b>.
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The I<out> parameter describes the resulting vector.
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=head2 BH_Vec4fLerp
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void BH_Vec4fLerp(const float a[4],
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const float b[4],
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float t,
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float out[4]);
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Performs linear interpolation between two vectors I<a> and I<b> with parameter
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I<t>.
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The I<out> parameter describes the resulting vector.
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=head2 BH_Vec4fProject
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void BH_Vec4fProject(const float a[4],
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const float b[4],
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float out[4]);
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Calculates the result of projecting vector I<a> onto vector I<b>.
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The I<out> parameter describes the resulting vector.
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=head2 BH_Vec4fBarycentric
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void BH_Vec4fBarycentric(const float a[4],
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const float b[4],
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const float c[4],
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float v,
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float w,
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float out[4]);
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Calculates the vector from barycentric coordinates I<v>, I<w> and vectors of
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points I<a>, I<b>, I<c>.
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The calculation is performed using the formula A + v*(B-A) + w*(C-A).
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The I<out> parameter describes the resulting vector.
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=head1 SEE ALSO
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L<BH>
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