#ifndef BH_MATH_RAY3F_H #define BH_MATH_RAY3F_H #include "../Common.h" int BH_Ray3fIntersectPlane(const float start[3], const float direction[3], const float plane[4], float *t, float out[3]); int BH_Ray3fIntersectTriangle(const float start[3], const float direction[3], const float a[3], const float b[3], const float c[3], float *t, float out[3]); int BH_Segment3fIntersectPlane(const float start[3], const float end[3], const float plane[4], float *t, float out[3]); int BH_Segment3fIntersectTriangle(const float start[3], const float end[3], const float a[3], const float b[3], const float c[3], float *t, float out[3]); int BH_Ray3fIntersectBox3f(const float aStart[3], const float aDirection[3], const float bMin[3], const float bMax[3], float *t, float out[3]); int BH_Segment3fIntersectBox3f(const float aStart[3], const float aEnd[3], const float bMin[3], const float bMax[3], float *t, float out[3]); #endif /* BH_MATH_RAY3F_H */