#include #include static float vecA[3] = {1.0f, 2.0f, 3.0f}; static float vecB[3] = {4.0f, -1.0f, 0.5f}; static float vecC[3] = {0.5f, 0.5f, 2.0f}; static float vecOut[3]; BH_BENCH_TEST(Add) { while (BH_BenchIter(state)) { BH_Vec3fAdd(vecA, vecB, vecOut); BH_BenchDoNotOptimize(vecOut); } } BH_BENCH_TEST(Sub) { while (BH_BenchIter(state)) { BH_Vec3fSub(vecA, vecB, vecOut); BH_BenchDoNotOptimize(vecOut); } } BH_BENCH_TEST(Mul) { while (BH_BenchIter(state)) { BH_Vec3fMul(vecA, vecB, vecOut); BH_BenchDoNotOptimize(vecOut); } } BH_BENCH_TEST(Scale) { static float scalar = 2.5f; while (BH_BenchIter(state)) { BH_Vec3fScale(vecA, scalar, vecOut); BH_BenchDoNotOptimize(vecOut); } } BH_BENCH_TEST(MulAdd) { while (BH_BenchIter(state)) { BH_Vec3fMulAdd(vecA, vecB, vecC, vecOut); BH_BenchDoNotOptimize(vecOut); } } BH_BENCH_TEST(Negate) { while (BH_BenchIter(state)) { BH_Vec3fNegate(vecA, vecOut); BH_BenchDoNotOptimize(vecOut); } } BH_BENCH_TEST(Dot) { float result; while (BH_BenchIter(state)) { result = BH_Vec3fDot(vecA, vecB); BH_BenchDoNotOptimize(result); } } BH_BENCH_TEST(Cross) { while (BH_BenchIter(state)) { BH_Vec3fCross(vecA, vecB, vecOut); BH_BenchDoNotOptimize(vecOut); } } BH_BENCH_TEST(Length) { float result; while (BH_BenchIter(state)) { result = BH_Vec3fLength(vecA); BH_BenchDoNotOptimize(result); } } BH_BENCH_TEST(Normal) { while (BH_BenchIter(state)) { BH_Vec3fNormal(vecA, vecOut); BH_BenchDoNotOptimize(vecOut); } } BH_BENCH_TEST(NormalEx) { float result; while (BH_BenchIter(state)) { result = BH_Vec3fNormalEx(vecA, vecOut); BH_BenchDoNotOptimize(result); BH_BenchDoNotOptimize(vecOut); } } BH_BENCH_TEST(Min) { while (BH_BenchIter(state)) { BH_Vec3fMin(vecA, vecB, vecOut); BH_BenchDoNotOptimize(vecOut); } } BH_BENCH_TEST(Max) { while (BH_BenchIter(state)) { BH_Vec3fMax(vecA, vecB, vecOut); BH_BenchDoNotOptimize(vecOut); } } BH_BENCH_TEST(Lerp) { static float t = 0.75f; while (BH_BenchIter(state)) { BH_Vec3fLerp(vecA, vecB, t, vecOut); BH_BenchDoNotOptimize(vecOut); } } BH_BENCH_TEST(Project) { while (BH_BenchIter(state)) { BH_Vec3fProject(vecA, vecB, vecOut); BH_BenchDoNotOptimize(vecOut); } } BH_BENCH_TEST(Barycentric) { static float v = 0.3f; static float w = 0.4f; while (BH_BenchIter(state)) { BH_Vec3fBarycentric(vecA, vecB, vecC, v, w, vecOut); BH_BenchDoNotOptimize(vecOut); } } int main(int argc, char **argv) { BH_UNUSED(argc); BH_UNUSED(argv); BH_BENCH_ADD(Add); BH_BENCH_ADD(Sub); BH_BENCH_ADD(Mul); BH_BENCH_ADD(Scale); BH_BENCH_ADD(MulAdd); BH_BENCH_ADD(Negate); BH_BENCH_ADD(Dot); BH_BENCH_ADD(Cross); BH_BENCH_ADD(Length); BH_BENCH_ADD(Normal); BH_BENCH_ADD(NormalEx); BH_BENCH_ADD(Min); BH_BENCH_ADD(Max); BH_BENCH_ADD(Lerp); BH_BENCH_ADD(Project); BH_BENCH_ADD(Barycentric); return BH_BenchRun(); }