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jam-game/src/Main.cpp
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#include "App.h"
#include <cmath>
#include "RoomEntity.h"
#include <iostream>
#include <algorithm>
#include <cstring>
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
static NGame::TApp *app = nullptr;
static void InitApp(void) {
app = NGame::TApp::Instance();
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app->EntityManager().RegisterEntity<THero>("HeroEntity");
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app->EntityManager().RegisterEntity<TDirtEntity>("DirtEntity");
app->EntityManager().RegisterEntity<TGrassEntity>("GrassEntity");
app->EntityManager().RegisterEntity<TPlankEntity>("PlankEntity");
app->EntityManager().RegisterEntity<TStoneEntity>("StoneEntity");
app->EntityManager().RegisterEntity<TLadderEntity>("LadderEntity");
app->EntityManager().RegisterEntity<TExplosionEntity>("ExplosionEntity");
app->EntityManager().RegisterEntity<TKeyEntity>("KeyEntity");
app->EntityManager().RegisterEntity<TMineEntity>("MineEntity");
app->EntityManager().RegisterEntity<TCurseEntity>("CurseEntity");
app->EntityManager().RegisterEntity<TSpikeEntity>("SpikeEntity");
app->EntityManager().RegisterEntity<TEntranceEntity>("EntranceEntity");
app->EntityManager().RegisterEntity<TExitEntity>("ExitEntity");
app->EntityManager().RegisterEntity<TFloatingTextEntity>("FloatingTextEntity");
app->EntityManager().RegisterEntity<TBackgroundTiler>("BackgroundTiler");
app->EntityManager().RegisterEntity<TRoomEntity>("RoomEntity");
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app->EntityManager().RegisterEntity<TRubbleEntity>("RubbleEntity");
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app->EntityManager().RegisterEntity<TMainMenu>("MainMenu");
app->EntityManager().RegisterEntity<TIntroMenu>("IntroMenu");
app->EntityManager().RegisterEntity<TOutroMenu>("OutroMenu");
app->EntityManager().RegisterEntity<TEulaMenu>("EulaMenu");
app->EntityManager().RegisterEntity<TTorchEntity>("TorchEntity");
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app->EntityManager().RegisterEntity<TGrenadeEntity>("GrenadeEntity");
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app->EntityManager().AddToDeferred("IntroMenu");
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app->EntityManager().Reset();
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}
static void MainLoop(void) {
if (app) {
app->Run();
} else {
InitApp();
}
}
int main(int argc, char** argv)
{
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
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srand(time(NULL));
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(MainLoop, -1, true);
#else
while (true) { MainLoop(); }
#endif
return 0;
}