Add one more light
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+1
-1
@@ -89,7 +89,7 @@ void TLadderEntity::Draw() const {
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NGame::TApp::Instance()->RenderManager().SetLayer(NGame::TRenderManager::Light);
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auto light = NGame::TApp::Instance()->SpriteManager().Get("Sprites/Light.txt");
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NGame::TApp::Instance()->SpriteManager().Draw(light, 0, Position() - (light->Frames[0].Size * 1 / 2), {1, 1});
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NGame::TApp::Instance()->SpriteManager().Draw(light, 1, Position() - (light->Frames[1].Size * 2 / 2) + Size() / 2, {2, 2});
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}
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TExplosionEntity::TExplosionEntity(NGame::TEntity::TId id)
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