Add one more light

This commit is contained in:
2025-07-17 22:10:01 +03:00
parent 5d0e71c629
commit 656b4d85be
3 changed files with 3 additions and 2 deletions
+1 -1
View File
@@ -89,7 +89,7 @@ void TLadderEntity::Draw() const {
NGame::TApp::Instance()->RenderManager().SetLayer(NGame::TRenderManager::Light);
auto light = NGame::TApp::Instance()->SpriteManager().Get("Sprites/Light.txt");
NGame::TApp::Instance()->SpriteManager().Draw(light, 0, Position() - (light->Frames[0].Size * 1 / 2), {1, 1});
NGame::TApp::Instance()->SpriteManager().Draw(light, 1, Position() - (light->Frames[1].Size * 2 / 2) + Size() / 2, {2, 2});
}
TExplosionEntity::TExplosionEntity(NGame::TEntity::TId id)