Add one more light
This commit is contained in:
@@ -1,2 +1,3 @@
|
|||||||
Texture Texture/Main.bmp
|
Texture Texture/Main.bmp
|
||||||
Frame 80 80 48 48
|
Frame 80 80 48 48 Main
|
||||||
|
Frame 48 96 32 32 Orange
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 64 KiB |
+1
-1
@@ -89,7 +89,7 @@ void TLadderEntity::Draw() const {
|
|||||||
|
|
||||||
NGame::TApp::Instance()->RenderManager().SetLayer(NGame::TRenderManager::Light);
|
NGame::TApp::Instance()->RenderManager().SetLayer(NGame::TRenderManager::Light);
|
||||||
auto light = NGame::TApp::Instance()->SpriteManager().Get("Sprites/Light.txt");
|
auto light = NGame::TApp::Instance()->SpriteManager().Get("Sprites/Light.txt");
|
||||||
NGame::TApp::Instance()->SpriteManager().Draw(light, 0, Position() - (light->Frames[0].Size * 1 / 2), {1, 1});
|
NGame::TApp::Instance()->SpriteManager().Draw(light, 1, Position() - (light->Frames[1].Size * 2 / 2) + Size() / 2, {2, 2});
|
||||||
}
|
}
|
||||||
|
|
||||||
TExplosionEntity::TExplosionEntity(NGame::TEntity::TId id)
|
TExplosionEntity::TExplosionEntity(NGame::TEntity::TId id)
|
||||||
|
|||||||
Reference in New Issue
Block a user