Implement audio mixing

This commit is contained in:
2025-07-20 13:49:53 +03:00
parent 10f9c47929
commit 72fbf406a7
22 changed files with 428 additions and 32 deletions
+44
View File
@@ -0,0 +1,44 @@
#pragma once
#include "Common.h"
#include "FileManager.h"
#include <SDL2/SDL.h>
namespace NGame {
class TAudioManager {
public:
TAudioManager(TFileManager& fileManager);
DELETE_COPY(TAudioManager)
void Run();
void Play(const std::string& sound);
void Paint(SDL_AudioStream* stream, std::uint32_t ticks);
private:
struct TSound {
SDL_AudioSpec Spec;
std::uint8_t* Data;
std::uint32_t Size;
};
struct TSoundChannel {
bool InUse;
TSound* Sound;
std::uint32_t Position;
};
private:
TSound* Load(const std::string& sound);
private:
TFileManager& FileManager_;
TSoundChannel Channels_[16];
std::unordered_map<std::string, TSound*> Sounds_;
SDL_AudioDeviceID Device_;
SDL_AudioStream* Stream_;
std::uint32_t LastTick_;
};
} // namespace NGame