Fix audio naming
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+1
-1
@@ -846,7 +846,7 @@ void THero::Update(std::uint32_t delta) {
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if (KeysPressed_[static_cast<int>(EKeys::Z)]) {
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Speed_.Y = -std::sqrt(2 * Gravity_ * (16 + (16 - Size().Y)));
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State_ = EState::Jump;
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App_->AudioManager().Play("Audio/jump.wav");
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App_->AudioManager().Play("Audio/Jump.wav");
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continue;
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}
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}
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