diff --git a/src/App.cpp b/src/App.cpp index 7613964..5225e80 100644 --- a/src/App.cpp +++ b/src/App.cpp @@ -21,7 +21,7 @@ TApp* TApp::Instance() { TApp::TApp() { FileManager_ = std::make_unique("Data", "data.pak"); SurfaceManager_ = std::make_unique(*FileManager_); - RenderManager_ = std::make_unique(*SurfaceManager_, 320, 240, "SDL Game"); + RenderManager_ = std::make_unique(*SurfaceManager_, 320, 240, "EULAMadness"); SpriteManager_ = std::make_unique(*FileManager_, *RenderManager_); EntityManager_ = std::make_unique(*RenderManager_, 1000 / 60); FontManager_ = std::make_unique(*SpriteManager_); diff --git a/src/AudioManager.cpp b/src/AudioManager.cpp index 72c6920..8ac7253 100644 --- a/src/AudioManager.cpp +++ b/src/AudioManager.cpp @@ -10,7 +10,7 @@ TAudioManager::TAudioManager(TFileManager& fileManager) desired.freq = 44100; desired.format = AUDIO_F32; desired.channels = 2; - desired.samples = 4096; + desired.samples = 1024; desired.callback = NULL; Device_ = SDL_OpenAudioDevice(NULL, 0, &desired, NULL, 0); @@ -35,7 +35,7 @@ void TAudioManager::Run() { std::uint32_t currentTick = SDL_GetTicks(); Paint(Stream_, currentTick - LastTick_); - if (SDL_GetQueuedAudioSize(Device_) < 8192) { + if (SDL_GetQueuedAudioSize(Device_) < 2048) { const int bytesRemaining = SDL_AudioStreamAvailable(Stream_); if (bytesRemaining > 0) { const int samplesRemaining = SDL_min(bytesRemaining, 32 * 1024);