From c31b263741d6e89f0b6519f242b1b34fbd74f336 Mon Sep 17 00:00:00 2001 From: Mikhail Romanko Date: Sun, 20 Jul 2025 17:18:06 +0300 Subject: [PATCH] Add more instructions --- src/RoomEntity.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/RoomEntity.cpp b/src/RoomEntity.cpp index 6fe6ad2..7f52284 100644 --- a/src/RoomEntity.cpp +++ b/src/RoomEntity.cpp @@ -1200,7 +1200,7 @@ void THero::Draw() const { } if (DisplayEnd_) { - App_->FontManager().Draw(NGame::TFontManager::Red, {4, 4}, "Press [Any] key to continue"); + App_->FontManager().Draw(NGame::TFontManager::Red, {4, 4}, "Press [Z] key to continue"); } if (FadeAmount_) { @@ -1349,6 +1349,7 @@ void TMainMenu::Draw() const { App_->FontManager().Draw(NGame::TFontManager::Gold, {50, 110}, " Z to [Jump]"); App_->FontManager().Draw(NGame::TFontManager::Gold, {50, 120}, " X to throw [Grenade]"); App_->FontManager().Draw(NGame::TFontManager::Gold, {50, 130}, " Down and Z to [Jump Down] from platform"); + App_->FontManager().Draw(NGame::TFontManager::Gold, {50, 140}, " Up to [Interact]"); App_->FontManager().Draw(NGame::TFontManager::Gold, {50, 170}, "Press X to start a game"); App_->FontManager().Draw(NGame::TFontManager::Gold, {50, 180}, "Press Arrow keys to change volume [" + std::to_string(int(App_->AudioManager().Volume() * 100)) + "]");