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authorMikhail Romanko <me@blankhex.com>2025-07-25 10:41:15 +0300
committerMikhail Romanko <me@blankhex.com>2025-07-25 10:41:15 +0300
commit92fab9dbbae5d2a88c790f5d61cd53570826b370 (patch)
tree1fb582e72c7967e2668067b67d08269319b610ab /src/Color.c
parentd527bd4686dbbc948d4d0dfbdc805f21a5695794 (diff)
downloadbhlib-92fab9dbbae5d2a88c790f5d61cd53570826b370.tar.gz
Add color manipulation utilities
Diffstat (limited to 'src/Color.c')
-rw-r--r--src/Color.c618
1 files changed, 618 insertions, 0 deletions
diff --git a/src/Color.c b/src/Color.c
new file mode 100644
index 0000000..d264d1e
--- /dev/null
+++ b/src/Color.c
@@ -0,0 +1,618 @@
+#include "BH/Common.h"
+#include <BH/Color.h>
+#include <math.h>
+
+
+#define MIN(a,b) (((a)<(b))?(a):(b))
+#define MAX(a,b) (((a)>(b))?(a):(b))
+
+
+/* Conversion between RGB <-> HSL/HSV has error of around ~ 0.009% */
+#define DEGREE_MULT 1.8204444e02f
+
+
+void BH_ColorRGBA8(const BH_Color *color,
+ uint8_t *r,
+ uint8_t *g,
+ uint8_t *b,
+ uint8_t *a)
+{
+ BH_Color tmp;
+
+ BH_ColorToRGBA(color, &tmp);
+ *r = tmp.data.rgba.r >> 8;
+ *g = tmp.data.rgba.g >> 8;
+ *b = tmp.data.rgba.b >> 8;
+ *a = tmp.data.rgba.a >> 8;
+}
+
+void BH_ColorRGBA16(const BH_Color *color,
+ uint16_t *r,
+ uint16_t *g,
+ uint16_t *b,
+ uint16_t *a)
+{
+ BH_Color tmp;
+
+ BH_ColorToRGBA(color, &tmp);
+ *r = tmp.data.rgba.r;
+ *g = tmp.data.rgba.g;
+ *b = tmp.data.rgba.b;
+ *a = tmp.data.rgba.a;
+}
+
+
+void BH_ColorRGBAf(const BH_Color *color,
+ float *r,
+ float *g,
+ float *b,
+ float *a)
+{
+ BH_Color tmp;
+
+ BH_ColorToRGBA(color, &tmp);
+ *r = tmp.data.rgba.r / 65535.0f;
+ *g = tmp.data.rgba.g / 65535.0f;
+ *b = tmp.data.rgba.b / 65535.0f;
+ *a = tmp.data.rgba.a / 65535.0f;
+}
+
+
+void BH_ColorSetRGBA8(BH_Color *color,
+ uint8_t r,
+ uint8_t g,
+ uint8_t b,
+ uint8_t a)
+{
+ color->type = BH_COLOR_TYPE_RGBA;
+ color->data.rgba.r = (uint16_t)r * 0x0101;
+ color->data.rgba.g = (uint16_t)g * 0x0101;
+ color->data.rgba.b = (uint16_t)b * 0x0101;
+ color->data.rgba.a = (uint16_t)a * 0x0101;
+}
+
+
+void BH_ColorSetRGBA16(BH_Color *color,
+ uint16_t r,
+ uint16_t g,
+ uint16_t b,
+ uint16_t a)
+{
+ color->type = BH_COLOR_TYPE_RGBA;
+ color->data.rgba.r = r;
+ color->data.rgba.g = g;
+ color->data.rgba.b = b;
+ color->data.rgba.a = a;
+}
+
+
+void BH_ColorSetRGBAf(BH_Color *color,
+ float r,
+ float g,
+ float b,
+ float a)
+{
+ r = MAX(MIN(1.0f, r), 0.0f);
+ g = MAX(MIN(1.0f, g), 0.0f);
+ b = MAX(MIN(1.0f, b), 0.0f);
+ a = MAX(MIN(1.0f, a), 0.0f);
+
+ color->type = BH_COLOR_TYPE_RGBA;
+ color->data.rgba.r = r * 65535.0f;
+ color->data.rgba.g = g * 65535.0f;
+ color->data.rgba.b = b * 65535.0f;
+ color->data.rgba.a = a * 65535.0f;
+}
+
+
+void BH_ColorHSVAf(const BH_Color *color,
+ float *h,
+ float *s,
+ float *v,
+ float *a)
+{
+ BH_Color tmp;
+
+ BH_ColorToHSVA(color, &tmp);
+ *h = tmp.data.hsva.h / DEGREE_MULT;
+ *s = tmp.data.hsva.s / 65535.0f;
+ *v = tmp.data.hsva.v / 65535.0f;
+ *a = tmp.data.hsva.a / 65535.0f;
+}
+
+
+void BH_ColorSetHSVAf(BH_Color *color,
+ float h,
+ float s,
+ float v,
+ float a)
+{
+ while (h >= 360.0f)
+ h -= 360.0f;
+ while (h < 0.0f)
+ h += 360.0f;
+
+ s = MAX(MIN(1.0f, s), 0.0f);
+ v = MAX(MIN(1.0f, v), 0.0f);
+
+ color->type = BH_COLOR_TYPE_HSVA;
+ color->data.hsva.h = h * DEGREE_MULT;
+ color->data.hsva.s = s * 65535.0f;
+ color->data.hsva.v = v * 65535.0f;
+ color->data.hsva.a = a * 65535.0f;
+}
+
+
+void BH_ColorHSLAf(const BH_Color *color,
+ float *h,
+ float *s,
+ float *l,
+ float *a)
+{
+ BH_Color tmp;
+
+ BH_ColorToHSLA(color, &tmp);
+ *h = tmp.data.hsla.h / DEGREE_MULT;
+ *s = tmp.data.hsla.s / 65535.0f;
+ *l = tmp.data.hsla.l / 65535.0f;
+ *a = tmp.data.hsla.a / 65535.0f;
+}
+
+
+void BH_ColorSetHSLAf(BH_Color *color,
+ float h,
+ float s,
+ float l,
+ float a)
+{
+ while (h >= 360.0f)
+ h -= 360.0f;
+ while (h < 0.0f)
+ h += 360.0f;
+
+ s = MAX(MIN(1.0f, s), 0.0f);
+ l = MAX(MIN(1.0f, l), 0.0f);
+
+ color->type = BH_COLOR_TYPE_HSLA;
+ color->data.hsla.h = h * DEGREE_MULT;
+ color->data.hsla.s = s * 65535;
+ color->data.hsla.l = l * 65535;
+ color->data.hsla.a = a * 65535;
+}
+
+
+/*
+ * Transformations between color models are based on:
+ * Computer Graphics and Geometric Modeling by Max K. Agoston
+ */
+static void rgbToHsv(const BH_Color *color,
+ BH_Color *out)
+{
+ float min, max, d, r, g, b, a, h, s, v;
+
+ BH_ColorRGBAf(color, &r, &g, &b, &a);
+ max = MAX(MAX(r, g), b);
+ min = MIN(MIN(r, g), b);
+
+ v = max;
+ s = 0.0f;
+ h = 0.0f;
+ d = max - min;
+
+ if (max)
+ s = d / max;
+
+ if (s)
+ {
+ if (r == max)
+ h = (g - b) / d;
+ else if (g == max)
+ h = 2 + (b - r) / d;
+ else
+ h = 4 + (r - g) / d;
+ }
+
+ BH_ColorSetHSVAf(out, h * 60.0f, s, v, a);
+}
+
+
+static void hsvToRgb(const BH_Color *color,
+ BH_Color *out)
+{
+ float h, s, v, a, r, g, b, fract, p, q, t;
+ int sextant;
+ BH_ColorHSVAf(color, &h, &s, &v, &a);
+
+ r = v;
+ g = v;
+ b = v;
+
+ if (s)
+ {
+ h /= 60.0f;
+ sextant = (int)h;
+ fract = h - sextant;
+
+ p = v * (1 - s);
+ q = v * (1 - (s * fract));
+ t = v * (1 - (s * (1 - fract)));
+
+ switch (sextant)
+ {
+ case 0: r = v; g = t; b = p; break;
+ case 1: r = q; g = v; b = p; break;
+ case 2: r = p; g = v; b = t; break;
+ case 3: r = p; g = q; b = v; break;
+ case 4: r = t; g = p; b = v; break;
+ case 5: r = v; g = p; b = q; break;
+ }
+ }
+
+ BH_ColorSetRGBAf(out, r, g, b, a);
+}
+
+
+static void rgbToHsl(const BH_Color *color,
+ BH_Color *out)
+{
+ float min, max, d, r, g, b, a, h, s, l;
+
+ BH_ColorRGBAf(color, &r, &g, &b, &a);
+ max = MAX(MAX(r, g), b);
+ min = MIN(MIN(r, g), b);
+
+ l = (max + min) / 2.0;
+ s = 0.0f;
+ h = 0.0f;
+ d = max - min;
+
+ if (max != min)
+ {
+ if (l <= 0.5f)
+ s = d / (max + min);
+ else
+ s = d / (2.0f - max - min);
+
+ if (r == max)
+ h = (g - b) / d;
+ else if (g == max)
+ h = 2 + (b - r) / d;
+ else
+ h = 4 + (r - g) / d;
+ }
+
+ BH_ColorSetHSLAf(out, h * 60.0f, s, l, a);
+}
+
+
+static void hslToHsv(const BH_Color *color,
+ BH_Color *out)
+{
+ float h, s, l, v, a;
+
+ BH_ColorHSLAf(color, &h, &s, &l, &a);
+ v = s * MIN(l, 1.0f - l) + l;
+ s = (v) ? (2.0f - 2.0f * l / v) : (0.0f);
+
+ BH_ColorSetHSVAf(out, h, s, v, a);
+}
+
+
+static void hsvToHsl(const BH_Color *color,
+ BH_Color *out)
+{
+ float h, s, v, l, a, m;
+
+ BH_ColorHSVAf(color, &h, &s, &v, &a);
+ l = v - v * s / 2.0f;
+ m = MIN(l, 1.0f - l);
+ s = (m) ? ((v - l) / m) : (0);
+ BH_ColorSetHSLAf(out, h, s, l, a);
+}
+
+
+void BH_ColorToRGBA(const BH_Color *color,
+ BH_Color *out)
+{
+ switch (color->type)
+ {
+ case BH_COLOR_TYPE_RGBA:
+ *out = *color;
+ break;
+
+ case BH_COLOR_TYPE_HSVA:
+ hsvToRgb(color, out);
+ break;
+
+ case BH_COLOR_TYPE_HSLA:
+ hslToHsv(color, out);
+ hsvToRgb(out, out);
+ break;
+ }
+}
+
+
+void BH_ColorToHSVA(const BH_Color *color,
+ BH_Color *out)
+{
+ switch (color->type)
+ {
+ case BH_COLOR_TYPE_RGBA:
+ rgbToHsv(color, out);
+ break;
+
+ case BH_COLOR_TYPE_HSVA:
+ *out = *color;
+ break;
+
+ case BH_COLOR_TYPE_HSLA:
+ hslToHsv(color, out);
+ break;
+ }
+}
+
+
+void BH_ColorToHSLA(const BH_Color *color,
+ BH_Color *out)
+{
+ switch (color->type)
+ {
+ case BH_COLOR_TYPE_RGBA:
+ rgbToHsl(color, out);
+ break;
+
+ case BH_COLOR_TYPE_HSVA:
+ hsvToHsl(color, out);
+ break;
+
+ case BH_COLOR_TYPE_HSLA:
+ *out = *color;
+ break;
+ }
+}
+
+
+static float blendNormal(float foreground,
+ float background)
+{
+ BH_UNUSED(background);
+ return foreground;
+}
+
+
+static float blendMultiply(float foreground,
+ float background)
+{
+ return foreground * background;
+}
+
+
+static float blendScreen(float foreground,
+ float background)
+{
+ return foreground + background - (foreground * background);
+}
+
+
+static float blendDarken(float foreground,
+ float background)
+{
+ return MIN(foreground, background);
+}
+
+
+static float blendLighten(float foreground,
+ float background)
+{
+ return MAX(foreground, background);
+}
+
+
+static float blendColorDodge(float foreground,
+ float background)
+{
+ if (foreground != 1.0f)
+ return MIN(1.0f, background / (1.0f - foreground));
+ return foreground;
+}
+
+
+static float blendColorBurn(float foreground,
+ float background)
+{
+ if (foreground != 0.0f)
+ return 1.0f - MIN(1.0f, (1.0f - background) / foreground);
+ return foreground;
+}
+
+
+static float blendLinearDodge(float foreground,
+ float background)
+{
+ return foreground + background;
+}
+
+
+static float blendLinearBurn(float foreground,
+ float background)
+{
+ return foreground + background - 1.0f;
+}
+
+
+static float blendDifference(float foreground,
+ float background)
+{
+ return fabsf(background - foreground);
+}
+
+
+static float blendExclusion(float foreground,
+ float background)
+{
+ return foreground + background - (2.0f * foreground * background);
+}
+
+
+static float blendHardLight(float foreground,
+ float background)
+{
+ if (foreground <= 0.5f)
+ return blendMultiply(2.0f * foreground, background);
+ else
+ return blendScreen(2.0f * foreground - 1.0f, background);
+}
+
+
+static float blendSoftLight(float foreground,
+ float background)
+{
+ return (1.0f - 2.0f * foreground) * background * background + 2.0f * foreground * background;
+}
+
+
+static float blendOverlay(float foreground,
+ float background)
+{
+ return blendHardLight(background, foreground);
+}
+
+
+void BH_ColorBlend(const BH_Color *foreground,
+ const BH_Color *background,
+ int mode,
+ BH_Color *dest)
+{
+ float br, bg, bb, ba;
+ float fr, fg, fb, fa;
+
+ if (mode == BH_COLOR_MODE_HUE || mode == BH_COLOR_MODE_SATURATION ||
+ mode == BH_COLOR_MODE_COLOR || mode == BH_COLOR_MODE_LUMINOSITY)
+ {
+ BH_ColorHSLAf(foreground, &fr, &fg, &fb, &fa);
+ BH_ColorHSLAf(background, &br, &bg, &bb, &ba);
+ }
+ else
+ {
+ BH_ColorRGBAf(foreground, &fr, &fg, &fb, &fa);
+ BH_ColorRGBAf(background, &br, &bg, &bb, &ba);
+ }
+
+ switch (mode)
+ {
+ default:
+ case BH_COLOR_MODE_NORMAL:
+ fr = blendNormal(fr, br);
+ fg = blendNormal(fg, bg);
+ fb = blendNormal(fb, bb);
+ BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
+ break;
+
+ case BH_COLOR_MODE_MULTIPLY:
+ fr = blendMultiply(fr, br);
+ fg = blendMultiply(fg, bg);
+ fb = blendMultiply(fb, bb);
+ BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
+ break;
+
+ case BH_COLOR_MODE_SCREEN:
+ fr = blendScreen(fr, br);
+ fg = blendScreen(fg, bg);
+ fb = blendScreen(fb, bb);
+ BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
+ break;
+
+ case BH_COLOR_MODE_OVERLAY:
+ fr = blendOverlay(fr, br);
+ fg = blendOverlay(fg, bg);
+ fb = blendOverlay(fb, bb);
+ BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
+ break;
+
+ case BH_COLOR_MODE_DARKEN:
+ fr = blendDarken(fr, br);
+ fg = blendDarken(fg, bg);
+ fb = blendDarken(fb, bb);
+ BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
+ break;
+
+ case BH_COLOR_MODE_LIGHTEN:
+ fr = blendLighten(fr, br);
+ fg = blendLighten(fg, bg);
+ fb = blendLighten(fb, bb);
+ BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
+ break;
+
+ case BH_COLOR_MODE_COLOR_DODGE:
+ fr = blendColorDodge(fr, br);
+ fg = blendColorDodge(fg, bg);
+ fb = blendColorDodge(fb, bb);
+ BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
+ break;
+
+ case BH_COLOR_MODE_COLOR_BURN:
+ fr = blendColorBurn(fr, br);
+ fg = blendColorBurn(fg, bg);
+ fb = blendColorBurn(fb, bb);
+ BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
+ break;
+
+ case BH_COLOR_MODE_LINEAR_DODGE:
+ fr = blendLinearDodge(fr, br);
+ fg = blendLinearDodge(fg, bg);
+ fb = blendLinearDodge(fb, bb);
+ BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
+ break;
+
+ case BH_COLOR_MODE_LINEAR_BURN:
+ fr = blendLinearBurn(fr, br);
+ fg = blendLinearBurn(fg, bg);
+ fb = blendLinearBurn(fb, bb);
+ BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
+ break;
+
+ case BH_COLOR_MODE_HARD_LIGHT:
+ fr = blendHardLight(fr, br);
+ fg = blendHardLight(fg, bg);
+ fb = blendHardLight(fb, bb);
+ BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
+ break;
+
+ case BH_COLOR_MODE_SOFT_LIGHT:
+ fr = blendSoftLight(fr, br);
+ fg = blendSoftLight(fg, bg);
+ fb = blendSoftLight(fb, bb);
+ BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
+ break;
+
+ case BH_COLOR_MODE_DIFFERENCE:
+ fr = blendDifference(fr, br);
+ fg = blendDifference(fg, bg);
+ fb = blendDifference(fb, bb);
+ BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
+ break;
+
+ case BH_COLOR_MODE_EXCLUSION:
+ fr = blendExclusion(fr, br);
+ fg = blendExclusion(fg, bg);
+ fb = blendExclusion(fb, bb);
+ BH_ColorSetRGBAf(dest, fr, fg, fb, fa);
+ break;
+
+ case BH_COLOR_MODE_HUE:
+ BH_ColorSetHSLAf(dest, fr, bg, bb, fa);
+ break;
+
+ case BH_COLOR_MODE_SATURATION:
+ BH_ColorSetHSLAf(dest, br, fg, bb, fa);
+ break;
+
+ case BH_COLOR_MODE_COLOR:
+ BH_ColorSetHSLAf(dest, fr, fg, bb, fa);
+ break;
+
+ case BH_COLOR_MODE_LUMINOSITY:
+ BH_ColorSetHSLAf(dest, br, bg, fb, fa);
+ break;
+ }
+}