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authorMikhail Romanko <me@blankhex.com>2025-02-28 10:08:05 +0300
committerMikhail Romanko <me@blankhex.com>2025-02-28 10:08:05 +0300
commitb0fbfcd69eee59aa2d2428ddd88be158089bf481 (patch)
treeb975c7bb671834bbfe749b3d715678a4ce671b70 /src/Math/Vec4i.c
parent54e1c88f1f9ab89b1c5ca3fda878fd92c1d77191 (diff)
downloadbhlib-b0fbfcd69eee59aa2d2428ddd88be158089bf481.tar.gz
Split Math.c into smaller files
Friend said that Math.c was too big and complicated.
Diffstat (limited to 'src/Math/Vec4i.c')
-rw-r--r--src/Math/Vec4i.c89
1 files changed, 89 insertions, 0 deletions
diff --git a/src/Math/Vec4i.c b/src/Math/Vec4i.c
new file mode 100644
index 0000000..e62ff9e
--- /dev/null
+++ b/src/Math/Vec4i.c
@@ -0,0 +1,89 @@
+#include <BH/Math.h>
+
+
+void BH_Vec4iAdd(const int *a,
+ const int *b,
+ int *out)
+{
+ out[0] = a[0] + b[0];
+ out[1] = a[1] + b[1];
+ out[2] = a[2] + b[2];
+ out[3] = a[3] + b[3];
+}
+
+
+void BH_Vec4iSub(const int *a,
+ const int *b,
+ int *out)
+{
+ out[0] = a[0] - b[0];
+ out[1] = a[1] - b[1];
+ out[2] = a[2] - b[2];
+ out[3] = a[3] - b[3];
+}
+
+
+void BH_Vec4iMul(const int *a,
+ const int *b,
+ int *out)
+{
+ out[0] = a[0] * b[0];
+ out[1] = a[1] * b[1];
+ out[2] = a[2] * b[2];
+ out[3] = a[3] * b[3];
+}
+
+
+void BH_Vec4iScale(const int *a,
+ int b,
+ int *out)
+{
+ out[0] = a[0] * b;
+ out[1] = a[1] * b;
+ out[2] = a[2] * b;
+ out[3] = a[3] * b;
+}
+
+
+void BH_Vec4iMulAdd(const int *a,
+ const int *b,
+ const int *c,
+ int *out)
+{
+ out[0] = a[0] * b[0] + c[0];
+ out[1] = a[1] * b[1] + c[1];
+ out[2] = a[2] * b[2] + c[2];
+ out[3] = a[3] * b[3] + c[3];
+}
+
+
+void BH_Vec4iNegate(const int *in,
+ int *out)
+{
+ out[0] = -in[0];
+ out[1] = -in[1];
+ out[2] = -in[2];
+ out[3] = -in[3];
+}
+
+
+void BH_Vec4iMin(const int *a,
+ const int *b,
+ int *out)
+{
+ if (a[0] < b[0]) out[0] = a[0]; else out[0] = b[0];
+ if (a[1] < b[1]) out[1] = a[1]; else out[1] = b[1];
+ if (a[2] < b[2]) out[2] = a[2]; else out[2] = b[2];
+ if (a[3] < b[3]) out[3] = a[3]; else out[3] = b[3];
+}
+
+
+void BH_Vec4iMax(const int *a,
+ const int *b,
+ int *out)
+{
+ if (a[0] > b[0]) out[0] = a[0]; else out[0] = b[0];
+ if (a[1] > b[1]) out[1] = a[1]; else out[1] = b[1];
+ if (a[2] > b[2]) out[2] = a[2]; else out[2] = b[2];
+ if (a[3] > b[3]) out[3] = a[3]; else out[3] = b[3];
+}