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-rw-r--r--src/Math/Vec4f.c162
1 files changed, 162 insertions, 0 deletions
diff --git a/src/Math/Vec4f.c b/src/Math/Vec4f.c
new file mode 100644
index 0000000..768f84c
--- /dev/null
+++ b/src/Math/Vec4f.c
@@ -0,0 +1,162 @@
+#include <BH/Math.h>
+#include <math.h>
+
+
+void BH_Vec4fAdd(const float *a,
+ const float *b,
+ float *out)
+{
+ out[0] = a[0] + b[0];
+ out[1] = a[1] + b[1];
+ out[2] = a[2] + b[2];
+ out[3] = a[3] + b[3];
+}
+
+
+void BH_Vec4fSub(const float *a,
+ const float *b,
+ float *out)
+{
+ out[0] = a[0] - b[0];
+ out[1] = a[1] - b[1];
+ out[2] = a[2] - b[2];
+ out[3] = a[3] - b[3];
+}
+
+
+void BH_Vec4fMul(const float *a,
+ const float *b,
+ float *out)
+{
+ out[0] = a[0] * b[0];
+ out[1] = a[1] * b[1];
+ out[2] = a[2] * b[2];
+ out[3] = a[3] * b[3];
+}
+
+
+void BH_Vec4fScale(const float *a,
+ const float b,
+ float *out)
+{
+ out[0] = a[0] * b;
+ out[1] = a[1] * b;
+ out[2] = a[2] * b;
+ out[3] = a[3] * b;
+}
+
+
+void BH_Vec4fMulAdd(const float *a,
+ const float *b,
+ const float *c,
+ float *out)
+{
+ out[0] = a[0] * b[0] + c[0];
+ out[1] = a[1] * b[1] + c[1];
+ out[2] = a[2] * b[2] + c[2];
+ out[3] = a[3] * b[3] + c[3];
+}
+
+
+void BH_Vec4fNegate(const float *in,
+ float *out)
+{
+ out[0] = -in[0];
+ out[1] = -in[1];
+ out[2] = -in[2];
+ out[3] = -in[3];
+}
+
+
+float BH_Vec4fDot(const float *a,
+ const float *b)
+{
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
+}
+
+
+float BH_Vec4fLength(const float *in)
+{
+ return sqrtf(BH_Vec4fDot(in, in));
+}
+
+
+void BH_Vec4fNormal(const float *in,
+ float *out)
+{
+ BH_Vec4fScale(in, 1.0f / BH_Vec4fLength(in), out);
+}
+
+
+float BH_Vec4fNormalEx(const float *in,
+ float *out)
+{
+ float length;
+
+ length = BH_Vec4fLength(in);
+ BH_Vec4fScale(in, 1.0f / length, out);
+ return length;
+}
+
+
+void BH_Vec4fMin(const float *a,
+ const float *b,
+ float *out)
+{
+ if (a[0] < b[0]) out[0] = a[0]; else out[0] = b[0];
+ if (a[1] < b[1]) out[1] = a[1]; else out[1] = b[1];
+ if (a[2] < b[2]) out[2] = a[2]; else out[2] = b[2];
+ if (a[3] < b[3]) out[3] = a[3]; else out[3] = b[3];
+}
+
+
+void BH_Vec4fMax(const float *a,
+ const float *b,
+ float *out)
+{
+ if (a[0] > b[0]) out[0] = a[0]; else out[0] = b[0];
+ if (a[1] > b[1]) out[1] = a[1]; else out[1] = b[1];
+ if (a[2] > b[2]) out[2] = a[2]; else out[2] = b[2];
+ if (a[3] > b[3]) out[3] = a[3]; else out[3] = b[3];
+}
+
+
+void BH_Vec4fLerp(const float *a,
+ const float *b,
+ float t,
+ float *out)
+{
+ float tmp[4];
+
+ BH_Vec4fSub(b, a, tmp);
+ BH_Vec4fScale(tmp, t, tmp);
+ BH_Vec4fAdd(a, tmp, out);
+}
+
+
+void BH_Vec4fProject(const float *a,
+ const float *b,
+ float *out)
+{
+ float amount;
+
+ amount = BH_Vec4fDot(a, b) / BH_Vec4fDot(b, b);
+ BH_Vec4fScale(b, amount, out);
+}
+
+
+void BH_Vec4fBarycentric(const float *a,
+ const float *b,
+ const float *c,
+ float v,
+ float w,
+ float *out)
+{
+ float tmp1[4], tmp2[4];
+ float u;
+
+ u = 1.0f - v - w;
+ tmp1[0] = tmp1[1] = tmp1[2] = tmp1[3] = u; BH_Vec4fMul(a, tmp1, tmp2);
+ tmp1[0] = tmp1[1] = tmp1[2] = tmp1[3] = v; BH_Vec4fMulAdd(b, tmp1, tmp2, tmp2);
+ tmp1[0] = tmp1[1] = tmp1[2] = tmp1[3] = w; BH_Vec4fMulAdd(c, tmp1, tmp2, out);
+}