diff options
Diffstat (limited to 'src/Math/Vec4f.c')
| -rw-r--r-- | src/Math/Vec4f.c | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/src/Math/Vec4f.c b/src/Math/Vec4f.c new file mode 100644 index 0000000..768f84c --- /dev/null +++ b/src/Math/Vec4f.c @@ -0,0 +1,162 @@ +#include <BH/Math.h> +#include <math.h> + + +void BH_Vec4fAdd(const float *a, + const float *b, + float *out) +{ + out[0] = a[0] + b[0]; + out[1] = a[1] + b[1]; + out[2] = a[2] + b[2]; + out[3] = a[3] + b[3]; +} + + +void BH_Vec4fSub(const float *a, + const float *b, + float *out) +{ + out[0] = a[0] - b[0]; + out[1] = a[1] - b[1]; + out[2] = a[2] - b[2]; + out[3] = a[3] - b[3]; +} + + +void BH_Vec4fMul(const float *a, + const float *b, + float *out) +{ + out[0] = a[0] * b[0]; + out[1] = a[1] * b[1]; + out[2] = a[2] * b[2]; + out[3] = a[3] * b[3]; +} + + +void BH_Vec4fScale(const float *a, + const float b, + float *out) +{ + out[0] = a[0] * b; + out[1] = a[1] * b; + out[2] = a[2] * b; + out[3] = a[3] * b; +} + + +void BH_Vec4fMulAdd(const float *a, + const float *b, + const float *c, + float *out) +{ + out[0] = a[0] * b[0] + c[0]; + out[1] = a[1] * b[1] + c[1]; + out[2] = a[2] * b[2] + c[2]; + out[3] = a[3] * b[3] + c[3]; +} + + +void BH_Vec4fNegate(const float *in, + float *out) +{ + out[0] = -in[0]; + out[1] = -in[1]; + out[2] = -in[2]; + out[3] = -in[3]; +} + + +float BH_Vec4fDot(const float *a, + const float *b) +{ + return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3]; +} + + +float BH_Vec4fLength(const float *in) +{ + return sqrtf(BH_Vec4fDot(in, in)); +} + + +void BH_Vec4fNormal(const float *in, + float *out) +{ + BH_Vec4fScale(in, 1.0f / BH_Vec4fLength(in), out); +} + + +float BH_Vec4fNormalEx(const float *in, + float *out) +{ + float length; + + length = BH_Vec4fLength(in); + BH_Vec4fScale(in, 1.0f / length, out); + return length; +} + + +void BH_Vec4fMin(const float *a, + const float *b, + float *out) +{ + if (a[0] < b[0]) out[0] = a[0]; else out[0] = b[0]; + if (a[1] < b[1]) out[1] = a[1]; else out[1] = b[1]; + if (a[2] < b[2]) out[2] = a[2]; else out[2] = b[2]; + if (a[3] < b[3]) out[3] = a[3]; else out[3] = b[3]; +} + + +void BH_Vec4fMax(const float *a, + const float *b, + float *out) +{ + if (a[0] > b[0]) out[0] = a[0]; else out[0] = b[0]; + if (a[1] > b[1]) out[1] = a[1]; else out[1] = b[1]; + if (a[2] > b[2]) out[2] = a[2]; else out[2] = b[2]; + if (a[3] > b[3]) out[3] = a[3]; else out[3] = b[3]; +} + + +void BH_Vec4fLerp(const float *a, + const float *b, + float t, + float *out) +{ + float tmp[4]; + + BH_Vec4fSub(b, a, tmp); + BH_Vec4fScale(tmp, t, tmp); + BH_Vec4fAdd(a, tmp, out); +} + + +void BH_Vec4fProject(const float *a, + const float *b, + float *out) +{ + float amount; + + amount = BH_Vec4fDot(a, b) / BH_Vec4fDot(b, b); + BH_Vec4fScale(b, amount, out); +} + + +void BH_Vec4fBarycentric(const float *a, + const float *b, + const float *c, + float v, + float w, + float *out) +{ + float tmp1[4], tmp2[4]; + float u; + + u = 1.0f - v - w; + tmp1[0] = tmp1[1] = tmp1[2] = tmp1[3] = u; BH_Vec4fMul(a, tmp1, tmp2); + tmp1[0] = tmp1[1] = tmp1[2] = tmp1[3] = v; BH_Vec4fMulAdd(b, tmp1, tmp2, tmp2); + tmp1[0] = tmp1[1] = tmp1[2] = tmp1[3] = w; BH_Vec4fMulAdd(c, tmp1, tmp2, out); +} |
