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#include "BH/Bench.h"
#include "BH/Math/Line.h"
static float pointA[2] = {1.0f, 2.0f};
static float pointB[2] = {4.0f, 6.0f};
static float lineNormal[3] = {3.0f, -4.0f, 5.0f};
static float outLine[3];
static float outPoint[2];
BH_BENCH_TEST(FromPoints)
{
while (BH_BenchIter(state))
{
int result;
result = BH_LineFromPoints(pointA, pointB, outLine);
BH_BenchDoNotOptimize(result);
BH_BenchDoNotOptimize(outLine);
}
}
BH_BENCH_TEST(Distance)
{
while (BH_BenchIter(state))
{
float result;
result = BH_LineDistance(lineNormal, pointA);
BH_BenchDoNotOptimize(result);
}
}
BH_BENCH_TEST(ClosestPoint)
{
while (BH_BenchIter(state))
{
BH_LineClosestPoint(lineNormal, pointA, outPoint);
BH_BenchDoNotOptimize(outPoint);
}
}
int main(int argc, char **argv)
{
BH_UNUSED(argc);
BH_UNUSED(argv);
BH_BENCH_ADD(FromPoints);
BH_BENCH_ADD(Distance);
BH_BENCH_ADD(ClosestPoint);
return BH_BenchRun();
}
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