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#include <BH/Bench.h>
#include <BH/Math/Plane.h>
static float pointA[3] = {1.0f, 2.0f, 3.0f};
static float pointB[3] = {4.0f, 6.0f, 2.0f};
static float pointC[3] = {2.0f, 1.0f, -1.0f};
static float testPoint[3] = {5.0f, -3.0f, 7.0f};
static float planeNormal[4] = {1.0f, -2.0f, 1.0f, 4.0f};
static float outPlane[4];
static float outPoint[3];
BH_BENCH_TEST(FromPoints)
{
while (BH_BenchIter(state))
{
int result;
result = BH_PlaneFromPoints(pointA, pointB, pointC, outPlane);
BH_BenchDoNotOptimize(result);
BH_BenchDoNotOptimize(outPlane);
}
}
BH_BENCH_TEST(Distance)
{
while (BH_BenchIter(state))
{
float result;
result = BH_PlaneDistance(planeNormal, testPoint);
BH_BenchDoNotOptimize(result);
}
}
BH_BENCH_TEST(ClosestPoint)
{
while (BH_BenchIter(state))
{
BH_PlaneClosestPoint(planeNormal, testPoint, outPoint);
BH_BenchDoNotOptimize(outPoint);
}
}
int main(int argc, char **argv)
{
BH_UNUSED(argc);
BH_UNUSED(argv);
BH_BENCH_ADD(FromPoints);
BH_BENCH_ADD(Distance);
BH_BENCH_ADD(ClosestPoint);
return BH_BenchRun();
}
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