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#include <BH/Math/Vec3i.h>
void BH_Vec3iAdd(const int a[3],
const int b[3],
int out[3])
{
out[0] = a[0] + b[0];
out[1] = a[1] + b[1];
out[2] = a[2] + b[2];
}
void BH_Vec3iSub(const int a[3],
const int b[3],
int out[3])
{
out[0] = a[0] - b[0];
out[1] = a[1] - b[1];
out[2] = a[2] - b[2];
}
void BH_Vec3iMul(const int a[3],
const int b[3],
int out[3])
{
out[0] = a[0] * b[0];
out[1] = a[1] * b[1];
out[2] = a[2] * b[2];
}
void BH_Vec3iScale(const int a[3],
int b,
int out[3])
{
out[0] = a[0] * b;
out[1] = a[1] * b;
out[2] = a[2] * b;
}
void BH_Vec3iMulAdd(const int a[3],
const int b[3],
const int c[3],
int out[3])
{
out[0] = a[0] * b[0] + c[0];
out[1] = a[1] * b[1] + c[1];
out[2] = a[2] * b[2] + c[2];
}
void BH_Vec3iNegate(const int in[3],
int out[3])
{
out[0] = -in[0];
out[1] = -in[1];
out[2] = -in[2];
}
void BH_Vec3iMin(const int a[3],
const int b[3],
int out[3])
{
if (a[0] < b[0]) out[0] = a[0]; else out[0] = b[0];
if (a[1] < b[1]) out[1] = a[1]; else out[1] = b[1];
if (a[2] < b[2]) out[2] = a[2]; else out[2] = b[2];
}
void BH_Vec3iMax(const int a[3],
const int b[3],
int out[3])
{
if (a[0] > b[0]) out[0] = a[0]; else out[0] = b[0];
if (a[1] > b[1]) out[1] = a[1]; else out[1] = b[1];
if (a[2] > b[2]) out[2] = a[2]; else out[2] = b[2];
}
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