140 lines
2.3 KiB
C
140 lines
2.3 KiB
C
#include <BH/Bench.h>
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#include <BH/Math/Vec2i.h>
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#include <BH/Math/Vec3i.h>
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#include <BH/Math/Vec4i.h>
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#include <BH/Math/Vec2f.h>
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#include <BH/Math/Vec3f.h>
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#include <BH/Math/Vec4f.h>
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#include <stdlib.h>
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BH_BENCH_TEST(Vec2i)
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{
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int a[2], b[2];
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a[0] = (rand() % 100);
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a[1] = (rand() % 100);
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b[0] = (rand() % 100);
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b[1] = (rand() % 100);
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while (BH_BenchIter(state))
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{
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BH_Vec2iAdd(a, b, a);
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}
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}
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BH_BENCH_TEST(Vec3i)
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{
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int a[3], b[3];
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a[0] = (rand() % 100);
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a[1] = (rand() % 100);
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a[2] = (rand() % 100);
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b[0] = (rand() % 100);
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b[1] = (rand() % 100);
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b[2] = (rand() % 100);
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while (BH_BenchIter(state))
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{
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BH_Vec3iAdd(a, b, a);
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}
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}
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BH_BENCH_TEST(Vec4i)
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{
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int a[4], b[4];
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a[0] = (rand() % 100);
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a[1] = (rand() % 100);
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a[2] = (rand() % 100);
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a[3] = (rand() % 100);
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b[0] = (rand() % 100);
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b[1] = (rand() % 100);
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b[2] = (rand() % 100);
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b[3] = (rand() % 100);
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while (BH_BenchIter(state))
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{
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BH_Vec4iAdd(a, b, a);
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}
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}
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BH_BENCH_TEST(Vec2f)
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{
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float a[2], b[2];
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a[0] = (rand() % 100) / 200.0;
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a[1] = (rand() % 100) / 200.0;
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b[0] = (rand() % 100) / 200.0;
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b[1] = (rand() % 100) / 200.0;
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while (BH_BenchIter(state))
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{
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BH_Vec2fAdd(a, b, a);
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}
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}
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BH_BENCH_TEST(Vec3f)
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{
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float a[3], b[3];
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a[0] = (rand() % 100) / 200.0;
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a[1] = (rand() % 100) / 200.0;
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a[2] = (rand() % 100) / 200.0;
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b[0] = (rand() % 100) / 200.0;
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b[1] = (rand() % 100) / 200.0;
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b[2] = (rand() % 100) / 200.0;
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while (BH_BenchIter(state))
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{
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BH_Vec3fAdd(a, b, a);
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}
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}
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BH_BENCH_TEST(Vec4f)
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{
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float a[4], b[4];
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a[0] = (rand() % 100) / 200.0;
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a[1] = (rand() % 100) / 200.0;
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a[2] = (rand() % 100) / 200.0;
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a[3] = (rand() % 100) / 200.0;
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b[0] = (rand() % 100) / 200.0;
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b[1] = (rand() % 100) / 200.0;
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b[2] = (rand() % 100) / 200.0;
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b[3] = (rand() % 100) / 200.0;
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while (BH_BenchIter(state))
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{
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BH_Vec4fAdd(a, b, a);
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}
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}
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int main(int argc, char **argv)
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{
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BH_UNUSED(argc);
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BH_UNUSED(argv);
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BH_BENCH_ADD(Vec2i);
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BH_BENCH_ADD(Vec3i);
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BH_BENCH_ADD(Vec4i);
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BH_BENCH_ADD(Vec2f);
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BH_BENCH_ADD(Vec3f);
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BH_BENCH_ADD(Vec4f);
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return BH_BenchRun();
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}
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