Doxygen kind'a sucks and I need multilanguage documentation, so I did that. Also, separated massive Math.h file into smaller files.
106 lines
1.7 KiB
C
106 lines
1.7 KiB
C
#ifndef BH_MATH_QUAT_H
|
|
#define BH_MATH_QUAT_H
|
|
|
|
#include "../Common.h"
|
|
#include "Vec4f.h"
|
|
|
|
|
|
#define BH_Quat4fAdd(a, b, out) \
|
|
BH_Vec4fAdd(a, b, out)
|
|
|
|
|
|
|
|
#define BH_Quat4fSub(a, b, out) \
|
|
BH_Vec4fSub(a, b, out)
|
|
|
|
|
|
|
|
#define BH_Quat4fScale(a, b, out) \
|
|
BH_Vec4fScale(a, b, out)
|
|
|
|
|
|
|
|
#define BH_Quat4fNegate(in, out) \
|
|
BH_Vec4fNegate(in, out)
|
|
|
|
|
|
|
|
#define BH_Quat4fDot(a, b) \
|
|
BH_Vec4fDot(a, b)
|
|
|
|
|
|
|
|
#define BH_Quat4fLength(in) \
|
|
BH_Vec4fLength(in)
|
|
|
|
|
|
|
|
#define BH_Quat4fNormal(in, out) \
|
|
BH_Vec4fNormal(in, out)
|
|
|
|
|
|
|
|
#define BH_Quat4fLerp(a, b, t, out) \
|
|
BH_Vec4fLerp(a, b, t, out)
|
|
|
|
|
|
|
|
void BH_Quat4fIdentity(float out[4]);
|
|
|
|
|
|
|
|
void BH_Quat4fConjugate(const float in[4],
|
|
float out[4]);
|
|
|
|
|
|
|
|
void BH_Quat4fInverse(const float in[4],
|
|
float out[4]);
|
|
|
|
|
|
|
|
void BH_Quat4fMul(const float a[4],
|
|
const float b[4],
|
|
float out[4]);
|
|
|
|
|
|
|
|
void BH_Quat4fSlerp(const float a[4],
|
|
const float b[4],
|
|
float t,
|
|
float out[4]);
|
|
|
|
|
|
|
|
void BH_Quat4fFromEuler(float roll,
|
|
float pitch,
|
|
float yaw,
|
|
float out[4]);
|
|
|
|
|
|
|
|
void BH_Quat4fFromAxis(const float axis[3],
|
|
float angle,
|
|
float out[4]);
|
|
|
|
|
|
|
|
void BH_Quat4fToEuler(const float in[4],
|
|
float *roll,
|
|
float *pitch,
|
|
float *yaw);
|
|
|
|
|
|
|
|
void BH_Quat4fToAxis(const float in[4],
|
|
float axis[3],
|
|
float *angle);
|
|
|
|
|
|
|
|
void BH_Quat4fToMat4f(const float in[4],
|
|
float out[16]);
|
|
|
|
|
|
#endif /* BH_MATH_QUAT */
|