Minifixes

This commit is contained in:
2025-07-20 15:34:04 +03:00
parent fb1ac9af04
commit ad5a130e8b
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -21,7 +21,7 @@ TApp* TApp::Instance() {
TApp::TApp() { TApp::TApp() {
FileManager_ = std::make_unique<TFileManager>("Data", "data.pak"); FileManager_ = std::make_unique<TFileManager>("Data", "data.pak");
SurfaceManager_ = std::make_unique<TSurfaceManager>(*FileManager_); SurfaceManager_ = std::make_unique<TSurfaceManager>(*FileManager_);
RenderManager_ = std::make_unique<TRenderManager>(*SurfaceManager_, 320, 240, "SDL Game"); RenderManager_ = std::make_unique<TRenderManager>(*SurfaceManager_, 320, 240, "EULAMadness");
SpriteManager_ = std::make_unique<TSpriteManager>(*FileManager_, *RenderManager_); SpriteManager_ = std::make_unique<TSpriteManager>(*FileManager_, *RenderManager_);
EntityManager_ = std::make_unique<TEntityManager>(*RenderManager_, 1000 / 60); EntityManager_ = std::make_unique<TEntityManager>(*RenderManager_, 1000 / 60);
FontManager_ = std::make_unique<TFontManager>(*SpriteManager_); FontManager_ = std::make_unique<TFontManager>(*SpriteManager_);
+2 -2
View File
@@ -10,7 +10,7 @@ TAudioManager::TAudioManager(TFileManager& fileManager)
desired.freq = 44100; desired.freq = 44100;
desired.format = AUDIO_F32; desired.format = AUDIO_F32;
desired.channels = 2; desired.channels = 2;
desired.samples = 4096; desired.samples = 1024;
desired.callback = NULL; desired.callback = NULL;
Device_ = SDL_OpenAudioDevice(NULL, 0, &desired, NULL, 0); Device_ = SDL_OpenAudioDevice(NULL, 0, &desired, NULL, 0);
@@ -35,7 +35,7 @@ void TAudioManager::Run() {
std::uint32_t currentTick = SDL_GetTicks(); std::uint32_t currentTick = SDL_GetTicks();
Paint(Stream_, currentTick - LastTick_); Paint(Stream_, currentTick - LastTick_);
if (SDL_GetQueuedAudioSize(Device_) < 8192) { if (SDL_GetQueuedAudioSize(Device_) < 2048) {
const int bytesRemaining = SDL_AudioStreamAvailable(Stream_); const int bytesRemaining = SDL_AudioStreamAvailable(Stream_);
if (bytesRemaining > 0) { if (bytesRemaining > 0) {
const int samplesRemaining = SDL_min(bytesRemaining, 32 * 1024); const int samplesRemaining = SDL_min(bytesRemaining, 32 * 1024);