Add more instructions
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+2
-1
@@ -1200,7 +1200,7 @@ void THero::Draw() const {
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}
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}
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if (DisplayEnd_) {
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if (DisplayEnd_) {
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App_->FontManager().Draw(NGame::TFontManager::Red, {4, 4}, "Press [Any] key to continue");
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App_->FontManager().Draw(NGame::TFontManager::Red, {4, 4}, "Press [Z] key to continue");
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}
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}
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if (FadeAmount_) {
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if (FadeAmount_) {
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@@ -1349,6 +1349,7 @@ void TMainMenu::Draw() const {
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App_->FontManager().Draw(NGame::TFontManager::Gold, {50, 110}, " Z to [Jump]");
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App_->FontManager().Draw(NGame::TFontManager::Gold, {50, 110}, " Z to [Jump]");
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App_->FontManager().Draw(NGame::TFontManager::Gold, {50, 120}, " X to throw [Grenade]");
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App_->FontManager().Draw(NGame::TFontManager::Gold, {50, 120}, " X to throw [Grenade]");
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App_->FontManager().Draw(NGame::TFontManager::Gold, {50, 130}, " Down and Z to [Jump Down] from platform");
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App_->FontManager().Draw(NGame::TFontManager::Gold, {50, 130}, " Down and Z to [Jump Down] from platform");
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App_->FontManager().Draw(NGame::TFontManager::Gold, {50, 140}, " Up to [Interact]");
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App_->FontManager().Draw(NGame::TFontManager::Gold, {50, 170}, "Press X to start a game");
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App_->FontManager().Draw(NGame::TFontManager::Gold, {50, 170}, "Press X to start a game");
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App_->FontManager().Draw(NGame::TFontManager::Gold, {50, 180}, "Press Arrow keys to change volume [" + std::to_string(int(App_->AudioManager().Volume() * 100)) + "]");
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App_->FontManager().Draw(NGame::TFontManager::Gold, {50, 180}, "Press Arrow keys to change volume [" + std::to_string(int(App_->AudioManager().Volume() * 100)) + "]");
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