1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
|
#include <BH/Math.h>
#include <string.h>
#include <math.h>
#define EPSILON 0.00001f
#define PI 3.14159265358979323846f
void BH_Mat3fIdentity(float *out)
{
static const float ident[9] =
{
1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f
};
memcpy(out, ident, sizeof(ident));
}
void BH_Mat3fAdd(const float *a,
const float *b,
float *out)
{
BH_Vec3fAdd(&a[0], &b[0], &out[0]);
BH_Vec3fAdd(&a[3], &b[3], &out[3]);
BH_Vec3fAdd(&a[6], &b[6], &out[6]);
}
void BH_Mat3fSub(const float *a,
const float *b,
float *out)
{
BH_Vec3fSub(&a[0], &b[0], &out[0]);
BH_Vec3fSub(&a[3], &b[3], &out[3]);
BH_Vec3fSub(&a[6], &b[6], &out[6]);
}
void BH_Mat3fMul(const float *a,
const float *b,
float *out)
{
float tmp[9], row[3];
row[0] = row[1] = row[2] = b[0]; BH_Vec3fMul(&a[0], row, &tmp[0]);
row[0] = row[1] = row[2] = b[1]; BH_Vec3fMulAdd(&a[3], row, &tmp[0], &tmp[0]);
row[0] = row[1] = row[2] = b[2]; BH_Vec3fMulAdd(&a[6], row, &tmp[0], &tmp[0]);
row[0] = row[1] = row[2] = b[3]; BH_Vec3fMul(&a[0], row, &tmp[3]);
row[0] = row[1] = row[2] = b[4]; BH_Vec3fMulAdd(&a[3], row, &tmp[3], &tmp[3]);
row[0] = row[1] = row[2] = b[5]; BH_Vec3fMulAdd(&a[6], row, &tmp[3], &tmp[3]);
row[0] = row[1] = row[2] = b[6]; BH_Vec3fMul(&a[0], row, &tmp[6]);
row[0] = row[1] = row[2] = b[7]; BH_Vec3fMulAdd(&a[3], row, &tmp[6], &tmp[6]);
row[0] = row[1] = row[2] = b[8]; BH_Vec3fMulAdd(&a[6], row, &tmp[6], &tmp[6]);
memcpy(out, tmp, sizeof(tmp));
}
void BH_Mat3fScale(const float *a,
float b,
float *out)
{
BH_Vec3fScale(&a[0], b, &out[0]);
BH_Vec3fScale(&a[3], b, &out[3]);
BH_Vec3fScale(&a[6], b, &out[6]);
}
void BH_Mat3fTranspose(const float *in,
float *out)
{
float tmp[9];
tmp[0] = in[0]; tmp[3] = in[1]; tmp[6] = in[2];
tmp[1] = in[3]; tmp[4] = in[4]; tmp[7] = in[5];
tmp[2] = in[6]; tmp[5] = in[7]; tmp[8] = in[8];
memcpy(out, tmp, sizeof(tmp));
}
float BH_Mat3fTrace(const float *in)
{
return in[0] + in[4] + in[8];
}
float BH_Mat3fDet(const float *in)
{
float a, b, c, result;
a = in[4] * in[8] - in[7] * in[5];
b = in[1] * in[8] - in[7] * in[2];
c = in[1] * in[5] - in[4] * in[2];
result = 0.0f;
result += in[0] * a;
result -= in[3] * b;
result += in[6] * c;
return result;
}
int BH_Mat3fInverse(const float *in,
float *out)
{
float a, b, c, det;
float tmp[16];
a = in[4] * in[8] - in[7] * in[5];
b = in[1] * in[8] - in[7] * in[2];
c = in[1] * in[5] - in[4] * in[2];
tmp[0] = a;
tmp[1] = -b;
tmp[2] = c;
det = 0.0f;
det += in[0] * tmp[0];
det += in[3] * tmp[1];
det += in[6] * tmp[2];
if (fabsf(det) < EPSILON)
return BH_ERROR;
a = in[3] * in[8] - in[6] * in[5];
b = in[0] * in[8] - in[6] * in[2];
c = in[0] * in[5] - in[3] * in[2];
tmp[3] = -a;
tmp[4] = b;
tmp[5] = -c;
a = in[3] * in[7] - in[6] * in[4];
b = in[0] * in[7] - in[6] * in[1];
c = in[0] * in[4] - in[3] * in[1];
tmp[6] = a;
tmp[7] = -b;
tmp[8] = c;
BH_Mat3fScale(tmp, 1.0f / det, out);
return BH_OK;
}
void BH_Mat3fFromScale(float x,
float y,
float *out)
{
BH_Mat3fIdentity(out);
out[0] = x;
out[4] = y;
}
void BH_Mat3fFromTranslation(float x,
float y,
float *out)
{
BH_Mat3fIdentity(out);
out[6] = x;
out[7] = y;
}
void BH_Mat3fFromRotation(float angle,
float *out)
{
float c, s;
c = cosf(angle);
s = sinf(angle);
BH_Mat3fIdentity(out);
out[0] = c;
out[1] = s;
out[3] = -s;
out[4] = c;
}
void BH_Mat3fApplyVec3f(float *a,
float *b,
float *out)
{
float tmp[3], row[3];
row[0] = row[1] = row[2] = b[0]; BH_Vec3fMul(&a[0], row, tmp);
row[0] = row[1] = row[2] = b[1]; BH_Vec3fMulAdd(&a[3], row, tmp, tmp);
row[0] = row[1] = row[2] = b[2]; BH_Vec3fMulAdd(&a[6], row, tmp, tmp);
memcpy(out, tmp, sizeof(tmp));
}
void BH_Mat3fApplyVec2f(float *a,
float *b,
float *out)
{
float tmp[3], row[3];
row[0] = row[1] = row[2] = b[0]; BH_Vec3fMul(&a[0], row, tmp);
row[0] = row[1] = row[2] = b[1]; BH_Vec3fMulAdd(&a[3], row, tmp, tmp);
row[0] = row[1] = row[2] = 1.0f; BH_Vec3fMulAdd(&a[6], row, tmp, tmp);
memcpy(out, tmp, sizeof(float) * 2);
}
|