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-rw-r--r--include/BH/Math/Mat4f.h21
1 files changed, 0 insertions, 21 deletions
diff --git a/include/BH/Math/Mat4f.h b/include/BH/Math/Mat4f.h
index 2030433..432018a 100644
--- a/include/BH/Math/Mat4f.h
+++ b/include/BH/Math/Mat4f.h
@@ -7,96 +7,79 @@
void BH_Mat4fIdentity(float out[16]);
-
void BH_Mat4fAdd(const float a[16],
const float b[16],
float out[16]);
-
void BH_Mat4fSub(const float a[16],
const float b[16],
float out[16]);
-
void BH_Mat4fMul(const float a[16],
const float b[16],
float out[16]);
-
void BH_Mat4fScale(const float a[16],
float b,
float out[16]);
-
void BH_Mat4fTranspose(const float in[16],
float out[16]);
-
float BH_Mat4fTrace(const float in[16]);
-
float BH_Mat4fDet(const float in[16]);
-
int BH_Mat4fInverse(const float in[16],
float out[16]);
-
void BH_Mat4fFromScale(float x,
float y,
float z,
float out[16]);
-
void BH_Mat4fFromTranslation(float x,
float y,
float z,
float out[16]);
-
void BH_Mat4fFromRotationX(float angle,
float out[16]);
-
void BH_Mat4fFromRotationY(float angle,
float out[16]);
-
void BH_Mat4fFromRotationZ(float angle,
float out[16]);
-
void BH_Mat4fFromAxis(const float axis[3],
float angle,
float out[16]);
-
void BH_Mat4fFromEuler(float roll,
float pitch,
float yaw,
float out[16]);
-
void BH_Mat4fFromQuat4f(const float in[4],
float out[16]);
-
void BH_Mat4fFromOrtho(float xMin,
float xMax,
float yMin,
@@ -106,7 +89,6 @@ void BH_Mat4fFromOrtho(float xMin,
float out[16]);
-
void BH_Mat4fFromFrustum(float fov,
float aspect,
float zMin,
@@ -114,20 +96,17 @@ void BH_Mat4fFromFrustum(float fov,
float out[16]);
-
void BH_Mat4fFromLookAt(const float position[3],
const float at[3],
const float up[3],
float out[16]);
-
void BH_Mat4fApplyVec4f(const float a[16],
const float b[4],
float out[4]);
-
void BH_Mat4fApplyVec3f(const float a[16],
const float b[3],
float out[3]);